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Is D&D Too Focused on Combat?
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<blockquote data-quote="Manbearcat" data-source="post: 7733458" data-attributes="member: 6696971"><p>There are lots of problems with this Saelorn, not the least of which is how your extreme metagame aversion is incoherent with this position.</p><p></p><p>1) In reality (you're extremely predisposed toward extrapolation via internal causality), both informal and formal parlay (regardless of stakes and goals) among groups (associates/peers, would-bes, or strangers) typically involves multi-layered interactions. One of the most important in the animal kingdom is unspoken signalling such as postures and respect for courtesies or social norms. For instance, if someone is spoken to and they are ill-equipped to interact or aloof/rude/non-credible in their interactions, it damages the prospects of getting what a side wants out of the interchange. This speaks to both (i) framing (a GM engaging a non-"face" character during interaction) and (ii) lack of consequences/fallout if either the non-"face" character eschews the interaction or the "face" character steps in and denies the NPC their interchange with the other PC. In the real world, that typically doesn't fly and you'll draw the ire of someone ("I was talking to him/her") or they'll lose respect for both parties (due to the beta nature of the former and/or the unsolicited, rude interruption of the latter).</p><p></p><p>It may be "metagame cozy" to have the face do all the interactions (because of action resolution maths), but that should be a big problem of internal causality for anyone accustomed to varying social interactions in real life. And a GM who is insufficient at framing "non-face" characters into social interaction needs to step their game up. And a resolution system (GMing ethos or mechanics) that doesn't play into this paradigm is also likely a problem.</p><p></p><p>2) While this won't move you at all, genre fiction (upon which plenty of people draw genre logic inspiration from) isn't exactly starved of tense social engagements with non-specialists (either because they imposed their will upon the situation or the situation was imposed upon them).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7733458, member: 6696971"] There are lots of problems with this Saelorn, not the least of which is how your extreme metagame aversion is incoherent with this position. 1) In reality (you're extremely predisposed toward extrapolation via internal causality), both informal and formal parlay (regardless of stakes and goals) among groups (associates/peers, would-bes, or strangers) typically involves multi-layered interactions. One of the most important in the animal kingdom is unspoken signalling such as postures and respect for courtesies or social norms. For instance, if someone is spoken to and they are ill-equipped to interact or aloof/rude/non-credible in their interactions, it damages the prospects of getting what a side wants out of the interchange. This speaks to both (i) framing (a GM engaging a non-"face" character during interaction) and (ii) lack of consequences/fallout if either the non-"face" character eschews the interaction or the "face" character steps in and denies the NPC their interchange with the other PC. In the real world, that typically doesn't fly and you'll draw the ire of someone ("I was talking to him/her") or they'll lose respect for both parties (due to the beta nature of the former and/or the unsolicited, rude interruption of the latter). It may be "metagame cozy" to have the face do all the interactions (because of action resolution maths), but that should be a big problem of internal causality for anyone accustomed to varying social interactions in real life. And a GM who is insufficient at framing "non-face" characters into social interaction needs to step their game up. And a resolution system (GMing ethos or mechanics) that doesn't play into this paradigm is also likely a problem. 2) While this won't move you at all, genre fiction (upon which plenty of people draw genre logic inspiration from) isn't exactly starved of tense social engagements with non-specialists (either because they imposed their will upon the situation or the situation was imposed upon them). [/QUOTE]
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