Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Is D&D Too Focused on Combat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jhaelen" data-source="post: 7733470" data-attributes="member: 46713"><p>"The One Ring" has pretty good rules for exploration; basically, every party member is assigned a particular role when traveling.</p><p>"The Burning Wheel" has a "Duel of Wits" to determine the outcome of social conflicts. In Ars Magica there's an elaborate system to determine the winner of a debate.</p><p>Maybe not directly, but definitely indirectly: It's quite a common meme that the heroes are (falsely?) accused of committing a crime and have to talk their way out of it to avoid being punished. That punishment may well be fatal.</p><p>That's a rather weird example. But apparently you're so focused on combat that you cannot imagine any negative outcome that doesn't involve the pcs being attacked?</p><p>I'd expect a roll of '1' to indicate that the store proprietor will flat out refuse to sell any weapons to the pcs. It's still a pretty bad example because usually you don't use a single die roll to determine the outcome of an encounter.</p><p>Well, I think, it's much more elegant to have a system using abstract wealth categories to determine what kind and quality of equipment you have access to. Such systems are e.g. used by Shadowrun and Ars Magica.</p><p>And tracking xp? It's already a thing of the past for me. Using milestones is way better. It neatly solves a bunch of problems, e.g. leveling up when there's no time to rest, lagging behind the expected power level due to missed encounters, and most importantly the freedom to solve conflicts and quests in whatever way the players prefer without having to fear that they'll be punished for not picking a solution that would grant them xp according to the rules.</p><p>And let's not forget that there are plenty of RPGs that don't use the concept of 'levels'.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 7733470, member: 46713"] "The One Ring" has pretty good rules for exploration; basically, every party member is assigned a particular role when traveling. "The Burning Wheel" has a "Duel of Wits" to determine the outcome of social conflicts. In Ars Magica there's an elaborate system to determine the winner of a debate. Maybe not directly, but definitely indirectly: It's quite a common meme that the heroes are (falsely?) accused of committing a crime and have to talk their way out of it to avoid being punished. That punishment may well be fatal. That's a rather weird example. But apparently you're so focused on combat that you cannot imagine any negative outcome that doesn't involve the pcs being attacked? I'd expect a roll of '1' to indicate that the store proprietor will flat out refuse to sell any weapons to the pcs. It's still a pretty bad example because usually you don't use a single die roll to determine the outcome of an encounter. Well, I think, it's much more elegant to have a system using abstract wealth categories to determine what kind and quality of equipment you have access to. Such systems are e.g. used by Shadowrun and Ars Magica. And tracking xp? It's already a thing of the past for me. Using milestones is way better. It neatly solves a bunch of problems, e.g. leveling up when there's no time to rest, lagging behind the expected power level due to missed encounters, and most importantly the freedom to solve conflicts and quests in whatever way the players prefer without having to fear that they'll be punished for not picking a solution that would grant them xp according to the rules. And let's not forget that there are plenty of RPGs that don't use the concept of 'levels'. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is D&D Too Focused on Combat?
Top