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Is D&D Too Focused on Combat?
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<blockquote data-quote="jmucchiello" data-source="post: 7733521" data-attributes="member: 813"><p>And yet, millions of people for 44 or so years have managed to do just what you say they shouldn't have to do. The original game rules were rules for fighting at 1:1 scale combats. And with those rules, people played out palace intrigues, heist style capers, dungeon crawls, all other mixes of combat or non-combat. The rules for all RPGs are just toolkits. And where those toolkits are found wanting, the GM fills in the blanks. And the game continues, and people show up session after session. </p><p></p><p>Frankly, if the need you say is truly necessary, truly a glaring hole in the rules, at some point, those rules would already exist and by now, after 13 revisions (od&d, Holmes Basic, AD&D, Moldvay Basic/Expert, AD&D UA, Metzner B/E/C/M/I, AD&D2, AD&D2 Skills and Powers, D&D 3.0, D&D 3.5, D&D 4.0, D&D 4.5, D&D 5 (and I left out Rules Cyclopedia and OSR versions, etc)), after hundreds of official books, etc. we still do not have these rules. And yet, people are still able to do palace intrigue without specific rules for it. So, don't tell me I'm handwaving or being dismissive. I have 44 years of history behind my statement that such rules are not <strong>necessary</strong>. Necessary is the important word. I did not say it would be bad to have such rules. But even if they existed, some population of players would ignore them, some population would use them, and the rest would house rule them to varying degrees of recognition. <em>Just like they do with all the other rules in the books.</em></p></blockquote><p></p>
[QUOTE="jmucchiello, post: 7733521, member: 813"] And yet, millions of people for 44 or so years have managed to do just what you say they shouldn't have to do. The original game rules were rules for fighting at 1:1 scale combats. And with those rules, people played out palace intrigues, heist style capers, dungeon crawls, all other mixes of combat or non-combat. The rules for all RPGs are just toolkits. And where those toolkits are found wanting, the GM fills in the blanks. And the game continues, and people show up session after session. Frankly, if the need you say is truly necessary, truly a glaring hole in the rules, at some point, those rules would already exist and by now, after 13 revisions (od&d, Holmes Basic, AD&D, Moldvay Basic/Expert, AD&D UA, Metzner B/E/C/M/I, AD&D2, AD&D2 Skills and Powers, D&D 3.0, D&D 3.5, D&D 4.0, D&D 4.5, D&D 5 (and I left out Rules Cyclopedia and OSR versions, etc)), after hundreds of official books, etc. we still do not have these rules. And yet, people are still able to do palace intrigue without specific rules for it. So, don't tell me I'm handwaving or being dismissive. I have 44 years of history behind my statement that such rules are not [B]necessary[/B]. Necessary is the important word. I did not say it would be bad to have such rules. But even if they existed, some population of players would ignore them, some population would use them, and the rest would house rule them to varying degrees of recognition. [I]Just like they do with all the other rules in the books.[/I] [/QUOTE]
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