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Is D&D Too Focused on Combat?
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<blockquote data-quote="Kobold Boots" data-source="post: 7733596" data-attributes="member: 92239"><p>In my case, I usually have a session zero where players can mad lib their backgrounds with other players and the DM chiming in while using poker chips as a currency to buy their story. If anyone wants to add or change something they need to outbid or equal whatever was spent to get to that point.</p><p></p><p>I started doing this because any character's backstory has an effect on the campaign but also affects every other player at the table. The natural preventer that stops players from being jerks to each other is that anything they spend on someone else's story is less they have to spend on themselves and jerks get rooted out fast.</p><p></p><p>Ex. </p><p></p><p>"I am friends with all nobles and courtiers of the noonah empire, they love me and I'm always chatting with them to influence the world" - dick move.</p><p>GM vibes in with similar coin "Your friends are imaginary".. table erupts.</p><p>Another player chimes in.. "Imaginary in the sense that you're a seer and the friends give you visitations"</p><p>Last player.. "the noonah empire was overrun and replaced with the various city states of the game."</p><p>GM vibes in.. "and on occasion the ghosts will give you flashbacks or intel that help the party."</p><p></p><p>Player happy, and stunned that something cool came out of his power play but more respectful of the process.</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 7733596, member: 92239"] In my case, I usually have a session zero where players can mad lib their backgrounds with other players and the DM chiming in while using poker chips as a currency to buy their story. If anyone wants to add or change something they need to outbid or equal whatever was spent to get to that point. I started doing this because any character's backstory has an effect on the campaign but also affects every other player at the table. The natural preventer that stops players from being jerks to each other is that anything they spend on someone else's story is less they have to spend on themselves and jerks get rooted out fast. Ex. "I am friends with all nobles and courtiers of the noonah empire, they love me and I'm always chatting with them to influence the world" - dick move. GM vibes in with similar coin "Your friends are imaginary".. table erupts. Another player chimes in.. "Imaginary in the sense that you're a seer and the friends give you visitations" Last player.. "the noonah empire was overrun and replaced with the various city states of the game." GM vibes in.. "and on occasion the ghosts will give you flashbacks or intel that help the party." Player happy, and stunned that something cool came out of his power play but more respectful of the process. [/QUOTE]
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