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Is D&D Too Focused on Combat?
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<blockquote data-quote="Lanefan" data-source="post: 7733813" data-attributes="member: 29398"><p>Ideally this is true for nearly all combat situations, for some exploration and other situations, and for no interaction situations (to use 5e's three pillars). Anything that inserts dice into what players can instead roleplay their way through is a discouragement to roleplaying, as the dice almost invariably act - or are seen by the players - as more or less of a shortcut. This is where it gets contentious.</p><p></p><p>Dice come in when something the players can't do (swing weapons or sneak down hallways or whatever) needs to be resolved.</p><p></p><p>This'll sound harsh, but from what I've seen - with a few exceptions - the years between about 1996 (nadir of TSR) and 2016 (5e) didn't provide much of any worth at all; with the exception of 3e/PF which at least gave us a few good things and ideas to chew on if we were patient enough to dig 'em out.</p><p></p><p>Sure lots of experimental games came out in that time, and lots of little niches were created and-or filled...but that's all. And 4e came, made a pretty big splash, and then went; and by 'went' I mean within a few more years on its current trajectory it'll likely just be another niche game unless it somehow enjoys a rather big resurgence. Meanwhile the OSR, welcome though it was and is, has merely more or less replowed fields already harvested long ago; and generated yet a few more niches.</p><p></p><p>Lan-"shields up"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7733813, member: 29398"] Ideally this is true for nearly all combat situations, for some exploration and other situations, and for no interaction situations (to use 5e's three pillars). Anything that inserts dice into what players can instead roleplay their way through is a discouragement to roleplaying, as the dice almost invariably act - or are seen by the players - as more or less of a shortcut. This is where it gets contentious. Dice come in when something the players can't do (swing weapons or sneak down hallways or whatever) needs to be resolved. This'll sound harsh, but from what I've seen - with a few exceptions - the years between about 1996 (nadir of TSR) and 2016 (5e) didn't provide much of any worth at all; with the exception of 3e/PF which at least gave us a few good things and ideas to chew on if we were patient enough to dig 'em out. Sure lots of experimental games came out in that time, and lots of little niches were created and-or filled...but that's all. And 4e came, made a pretty big splash, and then went; and by 'went' I mean within a few more years on its current trajectory it'll likely just be another niche game unless it somehow enjoys a rather big resurgence. Meanwhile the OSR, welcome though it was and is, has merely more or less replowed fields already harvested long ago; and generated yet a few more niches. Lan-"shields up"-efan [/QUOTE]
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