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Is D&D Too Focused on Combat?
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<blockquote data-quote="Lanefan" data-source="post: 7733854" data-attributes="member: 29398"><p>Gah!</p><p></p><p>By players I mean the people sitting at the table.</p><p></p><p>If I'd meant characters I'd have said characters.</p><p></p><p>You mean characters Except in most such cases neither the characters nor the players know whether anything's at stake, meaning you'd still go through the motions of rolling anyway (otherwise you're giving away info they shouldn't have yet).</p><p></p><p>If the players are actively roleplaying their way through the situation and the dice are only occasionally being used as a backup, I can live with that.</p><p></p><p>It's the attempted use of die rolls by players - and sometimes DMs! - who want to skip or circumvent the whole scene that annoys me to no end; and the only surefire way to prevent this is to remove those mechanics.</p><p>I disagree with Fate, then; in that if dice are only rolled when something's at stake it far too soon becomes obvious in the metagame when something's at stake vs. when it isn't even though the in-game situation is the same; and players will pick up on this and metagame it.</p><p></p><p>"Hey, why are we rolling to sneak down this hallway when we didn't have to roll for the last three? There must be something here. On guard, everyone!"</p><p></p><p>Bleah.</p><p></p><p>Lan-"then again, IMO the DM should be making such rolls behind the screen to avoid giving away extra information"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7733854, member: 29398"] Gah! By players I mean the people sitting at the table. If I'd meant characters I'd have said characters. You mean characters Except in most such cases neither the characters nor the players know whether anything's at stake, meaning you'd still go through the motions of rolling anyway (otherwise you're giving away info they shouldn't have yet). If the players are actively roleplaying their way through the situation and the dice are only occasionally being used as a backup, I can live with that. It's the attempted use of die rolls by players - and sometimes DMs! - who want to skip or circumvent the whole scene that annoys me to no end; and the only surefire way to prevent this is to remove those mechanics. I disagree with Fate, then; in that if dice are only rolled when something's at stake it far too soon becomes obvious in the metagame when something's at stake vs. when it isn't even though the in-game situation is the same; and players will pick up on this and metagame it. "Hey, why are we rolling to sneak down this hallway when we didn't have to roll for the last three? There must be something here. On guard, everyone!" Bleah. Lan-"then again, IMO the DM should be making such rolls behind the screen to avoid giving away extra information"-efan [/QUOTE]
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