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Is D&D Too Focused on Combat?
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<blockquote data-quote="Lanefan" data-source="post: 7733855" data-attributes="member: 29398"><p>Which backs up my point.</p><p></p><p>You-as-Ovinomancer, the player at the table, aren't (I hope!) whaling away with a sword - but Bob the Fighter is; and this player-character disconnect is taken care of by dice. All is good.</p><p></p><p>But you-as-Ovinomancer, the player at the table, can (I hope!) talk and think - which means you can more or less speak as Bob would and think as Bob would. There's much less* player-character disconnect and thus much less* requirement for dice to bridge it.</p><p></p><p>* - the ideal state here is zero.</p><p></p><p>For the hiding and sword-swinging examples you're quite right: these are both things the characters can (try to) do but the real players at the table probably won't, and dice are the bridge.</p><p></p><p>As for the Monk ability - were I a DM faced with that I'd try to adjust my speaking as the target NPC to match what the Monk would actually hear/comprehend and let the Monk's player roleplay from there. Failing that, all the rolling for the variables you note would only be done once - the very first time the ability came into play - after which the capabilities of Tongue of Sun and Moon would be pretty much locked in, to be noted for future reference in whatever rulings or houserules setup we're using.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7733855, member: 29398"] Which backs up my point. You-as-Ovinomancer, the player at the table, aren't (I hope!) whaling away with a sword - but Bob the Fighter is; and this player-character disconnect is taken care of by dice. All is good. But you-as-Ovinomancer, the player at the table, can (I hope!) talk and think - which means you can more or less speak as Bob would and think as Bob would. There's much less* player-character disconnect and thus much less* requirement for dice to bridge it. * - the ideal state here is zero. For the hiding and sword-swinging examples you're quite right: these are both things the characters can (try to) do but the real players at the table probably won't, and dice are the bridge. As for the Monk ability - were I a DM faced with that I'd try to adjust my speaking as the target NPC to match what the Monk would actually hear/comprehend and let the Monk's player roleplay from there. Failing that, all the rolling for the variables you note would only be done once - the very first time the ability came into play - after which the capabilities of Tongue of Sun and Moon would be pretty much locked in, to be noted for future reference in whatever rulings or houserules setup we're using. Lanefan [/QUOTE]
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