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General Tabletop Discussion
*TTRPGs General
Is D&D Too Focused on Combat?
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<blockquote data-quote="Jay Verkuilen" data-source="post: 7733970" data-attributes="member: 6873517"><p>100%. </p><p></p><p></p><p>4E skill challenges were often poorly implemented IME, but that didn't make the basic idea a bad one. Long before 4E I used something vaguely similar and still use the X successes before Y failures. One thing I found that made them effective was <em>not to tell the players they were in one</em>. That helped keep it away from being "roll-playing". Someone I used to play with tended towards the mechanical side because he felt it ensured that no character could hide behind poor skills, but I was dubious of that viewpoint. I mean, why would this always apply? I mean, why would the dwarf fighter with a crappy Charisma do much talking anyway? </p><p></p><p></p><p></p><p>These kinds of archetypes already exist in the books and there are several relevant feats. You could easily run a campaign with this kind of orientation, although the DM would have to do a lot of work at present given the lack of official support. Still, it could be done. I play in one where my character (a bard/warlock) is usually the "face". We end up in social situations fairly often due to being based in a large city so these skills prove to be useful. </p><p></p><p>4E had some useful spells that I wish WotC had kept in 5E. For instance, most charm type spells have the massive drawback of the person pretty rapidly figuring out they got gulled. This makes them pretty useless. I really wish they'd made Friends an actual spell that burned a resource and not a cantrip that ends up being only corner-case useful due to the fact that a mere one minute later the target knows magic was used. That would help the caster PC who suddenly needs to be socially strong be able to do it, but only at cost.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7733970, member: 6873517"] 100%. 4E skill challenges were often poorly implemented IME, but that didn't make the basic idea a bad one. Long before 4E I used something vaguely similar and still use the X successes before Y failures. One thing I found that made them effective was [I]not to tell the players they were in one[/I]. That helped keep it away from being "roll-playing". Someone I used to play with tended towards the mechanical side because he felt it ensured that no character could hide behind poor skills, but I was dubious of that viewpoint. I mean, why would this always apply? I mean, why would the dwarf fighter with a crappy Charisma do much talking anyway? These kinds of archetypes already exist in the books and there are several relevant feats. You could easily run a campaign with this kind of orientation, although the DM would have to do a lot of work at present given the lack of official support. Still, it could be done. I play in one where my character (a bard/warlock) is usually the "face". We end up in social situations fairly often due to being based in a large city so these skills prove to be useful. 4E had some useful spells that I wish WotC had kept in 5E. For instance, most charm type spells have the massive drawback of the person pretty rapidly figuring out they got gulled. This makes them pretty useless. I really wish they'd made Friends an actual spell that burned a resource and not a cantrip that ends up being only corner-case useful due to the fact that a mere one minute later the target knows magic was used. That would help the caster PC who suddenly needs to be socially strong be able to do it, but only at cost. [/QUOTE]
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