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Is D&D Too Focused on Combat?
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<blockquote data-quote="pemerton" data-source="post: 7734232" data-attributes="member: 42582"><p>Probably, yes. Perhaps not, depending on context.</p><p></p><p>As I said, "There's any number of ways that might have been established: a player succeeded at a check to obtain reliable intelligence; a PC sent his/her familiar to scout the corridor; it's clear from the play that no one is interested in the corridor and so I narrate it as empty; etc."</p><p></p><p>In the abstract, who knows?</p><p></p><p>Suppose the plauyers are trying to sneak in: Player A: "How can we avoid the guards?" Player B "I'll get my familiar to check where they are?" GM "OK, your familiar flies in, and you see through its eyes that the corridor is empty." Players A+B "OK, great, we move quietly down that corridor".</p><p></p><p>That would be an example of saying "yes", which establishes an empty corridor as part of the fiction with no dice rolled.</p><p></p><p>There are other ways it might play out too, if the inclinations of the GM and/or the enthusiasms of the players are different.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7734232, member: 42582"] Probably, yes. Perhaps not, depending on context. As I said, "There's any number of ways that might have been established: a player succeeded at a check to obtain reliable intelligence; a PC sent his/her familiar to scout the corridor; it's clear from the play that no one is interested in the corridor and so I narrate it as empty; etc." In the abstract, who knows? Suppose the plauyers are trying to sneak in: Player A: "How can we avoid the guards?" Player B "I'll get my familiar to check where they are?" GM "OK, your familiar flies in, and you see through its eyes that the corridor is empty." Players A+B "OK, great, we move quietly down that corridor". That would be an example of saying "yes", which establishes an empty corridor as part of the fiction with no dice rolled. There are other ways it might play out too, if the inclinations of the GM and/or the enthusiasms of the players are different. [/QUOTE]
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