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Is D&D Too Focused on Combat?
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<blockquote data-quote="Aldarc" data-source="post: 7734288" data-attributes="member: 5142"><p>I think that I would rather roleplay setting the tone in this case than rollplay setting the tone, with the dice roll being about a more particular action of tension, drama, or consequence. </p><p></p><p>So you are saying that you would actively choose to metagame? Wow. Kinda flabbergasted by that. So you have no inhibitions when roleplaying? </p><p></p><p>Then based upon my players, I would say that I have met those goals. But it seems silly to pretend that there is no distinction between player and character when playing the game. Yes, it is a roleplaying game, but roleplaying is an adjective that modifies the noun "game." There is an inherent knowledge imbalance between player and character, as the character should know things the player does not and vice versa. But as I have said before, I have found that recognizing this distinction and playing with it at the table has helped my players maintain their immersion. They want to find out what happens to their characters, and they want to live in that. And sometimes knowing things or being tipped-off, as you say, instills within them a greater sense of investment in their character. And weirdly enough, they play their characters less like the "player" going through a survival game and more as the "character." </p><p></p><p>This, I would say, is a matter of rolling when it is appropriate. I'm just resistant to have my players roll for nothing. I want success to actually be a success and not just using rollplay to play psychological games with the players. </p><p></p><p>Just as dice are not required to be rolled for social situations in D&D, why should dice be required to be rolled in this scenario? </p><p></p><p>Again, I don't think that using dice to play psychological mind games is necessary, and as a GM, I would prefer to leave that to describing the situation and playing off the actions of the player(s). </p><p></p><p>If you think that my entire position is to " concatenate this all down to one roll" then you got it all wrong.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7734288, member: 5142"] I think that I would rather roleplay setting the tone in this case than rollplay setting the tone, with the dice roll being about a more particular action of tension, drama, or consequence. So you are saying that you would actively choose to metagame? Wow. Kinda flabbergasted by that. So you have no inhibitions when roleplaying? Then based upon my players, I would say that I have met those goals. But it seems silly to pretend that there is no distinction between player and character when playing the game. Yes, it is a roleplaying game, but roleplaying is an adjective that modifies the noun "game." There is an inherent knowledge imbalance between player and character, as the character should know things the player does not and vice versa. But as I have said before, I have found that recognizing this distinction and playing with it at the table has helped my players maintain their immersion. They want to find out what happens to their characters, and they want to live in that. And sometimes knowing things or being tipped-off, as you say, instills within them a greater sense of investment in their character. And weirdly enough, they play their characters less like the "player" going through a survival game and more as the "character." This, I would say, is a matter of rolling when it is appropriate. I'm just resistant to have my players roll for nothing. I want success to actually be a success and not just using rollplay to play psychological games with the players. Just as dice are not required to be rolled for social situations in D&D, why should dice be required to be rolled in this scenario? Again, I don't think that using dice to play psychological mind games is necessary, and as a GM, I would prefer to leave that to describing the situation and playing off the actions of the player(s). If you think that my entire position is to " concatenate this all down to one roll" then you got it all wrong. [/QUOTE]
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