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Is D&D (WotC) flaming out?
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<blockquote data-quote="Ariosto" data-source="post: 5414007" data-attributes="member: 80487"><p>What lack? Either</p><p>(A) You open the closet and see the skeleton in it, or you don't and so you don't.</p><p>or</p><p>(B) There's a chance you <em>might</em> find something, so the DM rolls a dice.</p><p></p><p></p><p>If that doesn't suit you, then change it; you are, after all, the Dungeon <strong>Master</strong>!</p><p></p><p>However, to claim that it does not exist is preposterous.</p><p></p><p></p><p>I think the really fundamental change makes a fundamental difference -- but admittedly not to what "most people" around here describe.</p><p></p><p>The "mechanical" giveaway to the magic-using classes (especially versus AD&D) would produce in any case the very problems that it has in the event produced. The common change in "play style" (already widespread in the 2e era) just exacerbated those.</p><p></p><p></p><p>This was always a problematic usage of "adventure". "Dungeon module" or "scenario" suggests a situation.</p><p></p><p>An adventure, properly, was formerly a risky undertaking on the part of the players. It was <u>events arising in play</u>.</p><p></p><p>The association simultaneously with <em>events</em> and with <em>a text</em> almost inevitably suggests a plot instead of a situation.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5414007, member: 80487"] What lack? Either (A) You open the closet and see the skeleton in it, or you don't and so you don't. or (B) There's a chance you [i]might[/i] find something, so the DM rolls a dice. If that doesn't suit you, then change it; you are, after all, the Dungeon [b]Master[/b]! However, to claim that it does not exist is preposterous. I think the really fundamental change makes a fundamental difference -- but admittedly not to what "most people" around here describe. The "mechanical" giveaway to the magic-using classes (especially versus AD&D) would produce in any case the very problems that it has in the event produced. The common change in "play style" (already widespread in the 2e era) just exacerbated those. This was always a problematic usage of "adventure". "Dungeon module" or "scenario" suggests a situation. An adventure, properly, was formerly a risky undertaking on the part of the players. It was [u]events arising in play[/u]. The association simultaneously with [i]events[/i] and with [i]a text[/i] almost inevitably suggests a plot instead of a situation. [/QUOTE]
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