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Is D&D (WotC) flaming out?
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<blockquote data-quote="Korgoth" data-source="post: 5414906" data-attributes="member: 49613"><p>I think that 3.x was a <em>huge</em> change over what came before. Before, to play the game you had to say what you were doing; since 3E (4E is the same) you just roll the dice and add your modifiers. "Roll to see it" is an obvious example: before you had to say where you were searching. Now it doesn't matter what you say, all that matters is that you roll high on the D20 and have a good modifier to add to it.</p><p></p><p>This is doubly so for the social skills like Diplomacy. Before you actually had to speak in character or at least explain what point your character was making; now you just roll high on a D20 and have a good modifier to add.</p><p></p><p>The aftermath of this is evident when you try to play Old School games with New School gamers. I'm in a Classic Traveller campaign and one of the players is very New School. She will roll the dice without being prompted by the Referee and offer the result. Her character, an Imperial Peer, recently set up an important breakfast meeting with a subsector Marquis. My character attended as well and I hammed it up for a little bit; the Ref told me the gist of how the conversation went. When my friend's turn to talk came up, she said a couple of halting phrases, scowled, then rolled the dice. They came up snake eyes.</p><p></p><p>This is why I personally, in my non-binding personal aesthetic preference, prefer 4E to 3E. They're both just games about rolling high. But in 4E there are sometimes decisions that you get to make which impact the die rolls (i.e. your powers). In 3E there are comparatively few. But both of these games are totally different from Old School D&D and, to me, are woefully inferior.</p></blockquote><p></p>
[QUOTE="Korgoth, post: 5414906, member: 49613"] I think that 3.x was a [I]huge[/I] change over what came before. Before, to play the game you had to say what you were doing; since 3E (4E is the same) you just roll the dice and add your modifiers. "Roll to see it" is an obvious example: before you had to say where you were searching. Now it doesn't matter what you say, all that matters is that you roll high on the D20 and have a good modifier to add to it. This is doubly so for the social skills like Diplomacy. Before you actually had to speak in character or at least explain what point your character was making; now you just roll high on a D20 and have a good modifier to add. The aftermath of this is evident when you try to play Old School games with New School gamers. I'm in a Classic Traveller campaign and one of the players is very New School. She will roll the dice without being prompted by the Referee and offer the result. Her character, an Imperial Peer, recently set up an important breakfast meeting with a subsector Marquis. My character attended as well and I hammed it up for a little bit; the Ref told me the gist of how the conversation went. When my friend's turn to talk came up, she said a couple of halting phrases, scowled, then rolled the dice. They came up snake eyes. This is why I personally, in my non-binding personal aesthetic preference, prefer 4E to 3E. They're both just games about rolling high. But in 4E there are sometimes decisions that you get to make which impact the die rolls (i.e. your powers). In 3E there are comparatively few. But both of these games are totally different from Old School D&D and, to me, are woefully inferior. [/QUOTE]
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Is D&D (WotC) flaming out?
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