Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Is D&D (WotC) flaming out?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Beginning of the End" data-source="post: 5419398" data-attributes="member: 55271"><p>My opinion on this tends to coincide with Justin Alexander's: <a href="http://www.thealexandrian.net/creations/misc/wandering-monster.html" target="_blank">Death of the Wandering Monster</a></p><p></p><p>(TL;DR: It's only a problem if the DM allows the PCs to reliably control the pace of encounters. When the fifteen minute workdays and always-nova strategies are 100% reliable, the spellcasters rapidly become problematic. When they aren't, spellcasters are kept in check until somewhere between 12th and 15th level.)</p><p></p><p>And I would go further to say that the root of the problem is the new school of My Precious Encounter(TM), in which every encounter is lovingly crafted in painstaking detail. When the wizard suddenly blows up the encounter you spent 2 hours prepping, that's a huge <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ing problem. The ratio of prep-to-play is completely screwed up.</p><p></p><p>But if your encounter prep consists of writing down "6 orcs + 2 ogres", then when the wizard decides that that's the one encounter he's going to blow up for the day it doesn't matter.</p><p></p><p>My Precious Encounter(TM) design tends to focus the game entirely on tactics. The older way of designing encounters made strategy an important part of the picture.</p><p></p><p>Last interesting note: The fact that balance begins to break down around 12th to 15th level makes sense when you consider that in the original design for D&D this was the level at which fighters became Lords and began accruing dozens or hundreds of followers. <em>And wizards didn't.</em></p><p></p><p>The imbalance specifically exists because the game took away the fighter's high-level toys, but it didn't take away the wizard's high-level toys.</p></blockquote><p></p>
[QUOTE="Beginning of the End, post: 5419398, member: 55271"] My opinion on this tends to coincide with Justin Alexander's: [url=http://www.thealexandrian.net/creations/misc/wandering-monster.html]Death of the Wandering Monster[/url] (TL;DR: It's only a problem if the DM allows the PCs to reliably control the pace of encounters. When the fifteen minute workdays and always-nova strategies are 100% reliable, the spellcasters rapidly become problematic. When they aren't, spellcasters are kept in check until somewhere between 12th and 15th level.) And I would go further to say that the root of the problem is the new school of My Precious Encounter(TM), in which every encounter is lovingly crafted in painstaking detail. When the wizard suddenly blows up the encounter you spent 2 hours prepping, that's a huge :):):):)ing problem. The ratio of prep-to-play is completely screwed up. But if your encounter prep consists of writing down "6 orcs + 2 ogres", then when the wizard decides that that's the one encounter he's going to blow up for the day it doesn't matter. My Precious Encounter(TM) design tends to focus the game entirely on tactics. The older way of designing encounters made strategy an important part of the picture. Last interesting note: The fact that balance begins to break down around 12th to 15th level makes sense when you consider that in the original design for D&D this was the level at which fighters became Lords and began accruing dozens or hundreds of followers. [i]And wizards didn't.[/i] The imbalance specifically exists because the game took away the fighter's high-level toys, but it didn't take away the wizard's high-level toys. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is D&D (WotC) flaming out?
Top