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Is D&D (WotC) flaming out?
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<blockquote data-quote="Sorrowdusk" data-source="post: 5419499" data-attributes="member: 96342"><p><strong>@<u><a href="http://www.enworld.org/forum/member.php?u=95652" target="_blank">khantroll</a></u></strong> </p><p> </p><p>On the polymorph issue-there is always Shapechange, albeit a 9nth lvl spell. Ever thought of changing shape into a Shambling Mound zapping and then yourself with a permanent, energy-substituted-to-electric <em>wall of fire </em>to produce limitless Constitution? You only lose the points at a rate of 1 con point per hour. No? Good.</p><p> </p><p>I'm think you're underestimating the potential of Time Stop. Also consider that with Greater Celerity the wiz (or the cleric with domains*) can take a full round worth of actions as an immediate action-before you even take your turn, even if you won init. Winning init is actually only as valuable as the unlikelyhood your enemy hasnt prepared for you to go first. For example, they use regular turn firing off <em>enervation</em>, then follow it up with <em>celerity</em> and <em>finger of death</em> to take advantage of the target's reduced saves before the target gets to react. </p><p> </p><p>Also combo-able with Foresight. Cast Foresight in advance to negate surprise; then Greater Celerity; follow with Quickened Disjunction, then Maximized Timestop (Rod of Maximize). You're dazed for the first round of the Timestop. Dimensional Lock in the second round of Timestop, Quickened Cloudkill, then Forcecage in the third Timestop round.</p><p> </p><p>The last two rounds of Timestop? Enjoy a good smoke, have a little drink, make a little love, laugh maniacally.</p><p> </p><p><a href="http://img826.imageshack.us/img826/1161/justpf.jpg" target="_blank">http://img826.imageshack.us/img826/1161/justpf.jpg</a></p><p> </p><p>*[I believe Magic Item Compendium notes that you CAN have Swift & Immediate Action magic items, including wands. The Activation time of the spell within is the activation time of the item-SO the cleric with enough UMD could have a Staff of Greater Celerity]</p><p> </p><p>Antimagic can be a PITA but hypotheticall with Invoke Magic (a 9nth lvl spell) the Wiz can cast INSIDE of an Antimagic Field as long as the spell is 4th or less. Spell Resistance and Spell immunity could prove a hindurance -or it may not.</p><p> </p><p><a href="http://brilliantgameologists.com/boards/index.php?topic=9943.0" target="_blank">http://brilliantgameologists.com/boards/index.php?topic=9943.0</a></p><p> </p><p>And even if somebody killed them, they <strong>MIGHT</strong> not have killed them. It may be a clever ruse as they may have only been an Astral Projection, have a Clone Spell as a backup, or be under the effect of a Death Pact-allowing them to be instantly True Ressurected on the spot. Then...there's Craft Contingent Spell.</p><p> </p><p>Of course-there's no reason the caster cant convey ALL of these benefits on his PARTY MEMBERS too.</p><p> </p><p>(Actually with Astral Projection...because it has no duration and affects multiple targets, the PCs entire party, and also an entire party of recurring enemies could not "actually be there" but be able to use all their abilities and even magical items. They'd never be in danger...unless someone tried to Discern Location their real bodies OR the DM decided their opponents were packing Githyanki Silver Swords. </p><p> </p><p>A funny note-aside from the Demon Lords in Fiendish Codex, the Nightmare is the only creature I can think of that has Astral Projection as a usable At-Will SLA, which is pretty powerful compared to its CR. Actually, it could be...a "recurring" nightmare to fight the same Nightmare or Cauchemar over and over again.)</p></blockquote><p></p>
[QUOTE="Sorrowdusk, post: 5419499, member: 96342"] [B]@[U][URL="http://www.enworld.org/forum/member.php?u=95652"]khantroll[/URL][/U][/B] On the polymorph issue-there is always Shapechange, albeit a 9nth lvl spell. Ever thought of changing shape into a Shambling Mound zapping and then yourself with a permanent, energy-substituted-to-electric [I]wall of fire [/I]to produce limitless Constitution? You only lose the points at a rate of 1 con point per hour. No? Good. I'm think you're underestimating the potential of Time Stop. Also consider that with Greater Celerity the wiz (or the cleric with domains*) can take a full round worth of actions as an immediate action-before you even take your turn, even if you won init. Winning init is actually only as valuable as the unlikelyhood your enemy hasnt prepared for you to go first. For example, they use regular turn firing off [I]enervation[/I], then follow it up with [I]celerity[/I] and [I]finger of death[/I] to take advantage of the target's reduced saves before the target gets to react. Also combo-able with Foresight. Cast Foresight in advance to negate surprise; then Greater Celerity; follow with Quickened Disjunction, then Maximized Timestop (Rod of Maximize). You're dazed for the first round of the Timestop. Dimensional Lock in the second round of Timestop, Quickened Cloudkill, then Forcecage in the third Timestop round. The last two rounds of Timestop? Enjoy a good smoke, have a little drink, make a little love, laugh maniacally. [URL]http://img826.imageshack.us/img826/1161/justpf.jpg[/URL] *[I believe Magic Item Compendium notes that you CAN have Swift & Immediate Action magic items, including wands. The Activation time of the spell within is the activation time of the item-SO the cleric with enough UMD could have a Staff of Greater Celerity] Antimagic can be a PITA but hypotheticall with Invoke Magic (a 9nth lvl spell) the Wiz can cast INSIDE of an Antimagic Field as long as the spell is 4th or less. Spell Resistance and Spell immunity could prove a hindurance -or it may not. [URL]http://brilliantgameologists.com/boards/index.php?topic=9943.0[/URL] And even if somebody killed them, they [B]MIGHT[/B] not have killed them. It may be a clever ruse as they may have only been an Astral Projection, have a Clone Spell as a backup, or be under the effect of a Death Pact-allowing them to be instantly True Ressurected on the spot. Then...there's Craft Contingent Spell. Of course-there's no reason the caster cant convey ALL of these benefits on his PARTY MEMBERS too. (Actually with Astral Projection...because it has no duration and affects multiple targets, the PCs entire party, and also an entire party of recurring enemies could not "actually be there" but be able to use all their abilities and even magical items. They'd never be in danger...unless someone tried to Discern Location their real bodies OR the DM decided their opponents were packing Githyanki Silver Swords. A funny note-aside from the Demon Lords in Fiendish Codex, the Nightmare is the only creature I can think of that has Astral Projection as a usable At-Will SLA, which is pretty powerful compared to its CR. Actually, it could be...a "recurring" nightmare to fight the same Nightmare or Cauchemar over and over again.) [/QUOTE]
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