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Is D&D (WotC) flaming out?
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<blockquote data-quote="Sorrowdusk" data-source="post: 5419797" data-attributes="member: 96342"><p>@<u><a href="http://www.enworld.org/forum/member.php?u=65637" target="_blank">ProfessorCirno</a></u> </p><p> </p><p><u>What if instead of WIZARDS-the games casters were more like <strong>W</strong><em><strong>arlocks</strong>?</em></u></p><p> </p><p> </p><p>I feel this thread has <em>kinda sorta</em> moved a considerable way from its original topic, but here's just a thought as far as magic countering more magic-dont a lot of creatures have Spell-Like Abilities or basically "magical powers" to use against the PCs? Certainly they dont always have to be countered by magic, do they I mean of course, they're abilities are usually limited in number, and may be usable at will or a few times ber day.</p><p> </p><p>Warlock lacks many of the utility abilities of the Wizard or Cleric has BUT he has High UMD so he can use any magic item he comes across, as well as any scrolls, wands, or staves he is <em><u><strong>allowed</strong></u></em> to buy or loot and he can craft items as a class feature even though he cannot actually cast any of the requisite spells if he makes a high enough UMD check and expends the gold. If he fails the check, he can <strong>never</strong> try to craft an item with that spell again, until he gains a level.</p><p> </p><p>I like Warlock class, its fun and has a lot of flavor. I've played Warlock, Hellfire Warlock, and right now I'm playing a CE Cleric3(Cloistered)/Warlock4/Eldritch Disciple8. As a 15th lvl character I only just got 5th lvl spells. Though I do enjoy the versatility gained, what I really like is the thematic combined Warlock and Divine angle, and my Warlock abilities are still my favorites -especially The Dead Walk and Nightmare Made Real.</p></blockquote><p></p>
[QUOTE="Sorrowdusk, post: 5419797, member: 96342"] @[U][URL="http://www.enworld.org/forum/member.php?u=65637"]ProfessorCirno[/URL][/U] [U]What if instead of WIZARDS-the games casters were more like [B]W[/B][I][B]arlocks[/B]?[/I][/U] I feel this thread has [I]kinda sorta[/I] moved a considerable way from its original topic, but here's just a thought as far as magic countering more magic-dont a lot of creatures have Spell-Like Abilities or basically "magical powers" to use against the PCs? Certainly they dont always have to be countered by magic, do they I mean of course, they're abilities are usually limited in number, and may be usable at will or a few times ber day. Warlock lacks many of the utility abilities of the Wizard or Cleric has BUT he has High UMD so he can use any magic item he comes across, as well as any scrolls, wands, or staves he is [I][U][B]allowed[/B][/U][/I] to buy or loot and he can craft items as a class feature even though he cannot actually cast any of the requisite spells if he makes a high enough UMD check and expends the gold. If he fails the check, he can [B]never[/B] try to craft an item with that spell again, until he gains a level. I like Warlock class, its fun and has a lot of flavor. I've played Warlock, Hellfire Warlock, and right now I'm playing a CE Cleric3(Cloistered)/Warlock4/Eldritch Disciple8. As a 15th lvl character I only just got 5th lvl spells. Though I do enjoy the versatility gained, what I really like is the thematic combined Warlock and Divine angle, and my Warlock abilities are still my favorites -especially The Dead Walk and Nightmare Made Real. [/QUOTE]
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