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Is D&D (WotC) flaming out?
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<blockquote data-quote="Beginning of the End" data-source="post: 5419842" data-attributes="member: 55271"><p>The point you're missing is that it doesn't matter if the wizard blows up an encounter. I want them to blow up encounters. <em>That's what wizards do.</em></p><p></p><p>I ran a session of OD&D the other day: We got through 14 combat encounters in 4-5 hours.</p><p></p><p>How is that possible? Because clerics can blow up encounters with turning and wizards can blow up encounters with spells. (In ways which completely dwarf their 3E counterparts.)</p><p></p><p>Was it fun? Sure. Why? Because they weren't My Precious Encounters(TM) and none of us viewed the 8-10 encounters rapidly dispensed with as "spoiled fun". The use of the wizard's spells is strategically interesting and often requires the tactical abilities of the other characters in order to work to best effect. And, of course, when the strategy calls for the wizard <em>not</em> to blow-up an encounter (or he can't because their strategy has failed and they've used up their blow-up powers while still being stuck in the dungeon) then the tactical abilities of the other classes are given their moment.</p><p></p><p></p><p></p><p>That's like designing a modern murder mystery where the weapon is next to the victim, there are fingerprints on the weapon, and the fingerprints are in the national database and trivially identify the murderer. (Who can be found watching TV at the address listed on his driver's license.)</p><p></p><p>You're right: That sounds like a boring adventure. You should probably take into consideration the investigatory capabilities of the characters while designing your mystery scenarios.</p><p></p><p></p><p></p><p>Not in my experience. You're projecting your inadequacies.</p><p></p><p></p><p></p><p>Only when you do your selective quoting thing. You surely don't think that all those servants and followers a high-level fighter lord receives are only useful for combat, do you?</p><p></p><p></p><p></p><p>And for the one billionth time, <strong>you are bizarrely paranoid and mendacious.</strong></p><p></p><p>Anyway, to sum up:</p><p></p><p>(1) If you don't buy into My Precious Encounter(TM), the wizard blowing up encounters is irrelevant from a prep-to-play standpoint.</p><p></p><p>(2) Quite a few of the spellcasters' "blow up this encounter" techniques work by making the other PCs look awesome (through buffing and the like). The others rapidly dispose of entire encounters in mere moments, so their impact on spotlight time is minimal.</p><p></p><p>(3) When played by mature people, D&D is a cooperative game. The guy who comes up with a nifty plan involving the wizard's spells is often having just as much fun as the guy actually rolling the dice to use those spells.</p><p></p><p>(4) If you aren't trying to railroad your players, the ability for spellcasters to blow up the railroad is irrelevant.</p></blockquote><p></p>
[QUOTE="Beginning of the End, post: 5419842, member: 55271"] The point you're missing is that it doesn't matter if the wizard blows up an encounter. I want them to blow up encounters. [i]That's what wizards do.[/i] I ran a session of OD&D the other day: We got through 14 combat encounters in 4-5 hours. How is that possible? Because clerics can blow up encounters with turning and wizards can blow up encounters with spells. (In ways which completely dwarf their 3E counterparts.) Was it fun? Sure. Why? Because they weren't My Precious Encounters(TM) and none of us viewed the 8-10 encounters rapidly dispensed with as "spoiled fun". The use of the wizard's spells is strategically interesting and often requires the tactical abilities of the other characters in order to work to best effect. And, of course, when the strategy calls for the wizard [i]not[/i] to blow-up an encounter (or he can't because their strategy has failed and they've used up their blow-up powers while still being stuck in the dungeon) then the tactical abilities of the other classes are given their moment. That's like designing a modern murder mystery where the weapon is next to the victim, there are fingerprints on the weapon, and the fingerprints are in the national database and trivially identify the murderer. (Who can be found watching TV at the address listed on his driver's license.) You're right: That sounds like a boring adventure. You should probably take into consideration the investigatory capabilities of the characters while designing your mystery scenarios. Not in my experience. You're projecting your inadequacies. Only when you do your selective quoting thing. You surely don't think that all those servants and followers a high-level fighter lord receives are only useful for combat, do you? And for the one billionth time, [b]you are bizarrely paranoid and mendacious.[/b] Anyway, to sum up: (1) If you don't buy into My Precious Encounter(TM), the wizard blowing up encounters is irrelevant from a prep-to-play standpoint. (2) Quite a few of the spellcasters' "blow up this encounter" techniques work by making the other PCs look awesome (through buffing and the like). The others rapidly dispose of entire encounters in mere moments, so their impact on spotlight time is minimal. (3) When played by mature people, D&D is a cooperative game. The guy who comes up with a nifty plan involving the wizard's spells is often having just as much fun as the guy actually rolling the dice to use those spells. (4) If you aren't trying to railroad your players, the ability for spellcasters to blow up the railroad is irrelevant. [/QUOTE]
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