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Is D&D (WotC) flaming out?
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<blockquote data-quote="Sorrowdusk" data-source="post: 5420251" data-attributes="member: 96342"><p>And oh, that was 14 Encounters in 4 hours he was talking about-but he never said the Wiz/Cleric blew them <strong>ALL</strong> up.</p><p> </p><p>@<u><a href="http://www.enworld.org/forum/member.php?u=65637" target="_blank">ProfessorCirno</a></u></p><p> </p><p><strong>As for the murder mystery bit</strong>-realize that you can do mysteries in RPGs as The Alexandrian has said before, <strong>but also</strong> realize D&D is a robust system that can <em>represent everything from mundane to heroic people (1-5th) to friggin superheroes, demigods, and then straight up Immortals!</em></p><p> </p><p><strong>YOU</strong> want a murder mystery? Solved as IF by mundane CSI, Sherlocke Holmes, The G**dam Batman, or the like? <em>Then keep it Lvl 5th</em> <strong><u><em>or lower</em></u></strong>. </p><p> </p><p>Hell, The Alexandrian basically <em>proved</em> Olympic Athelethes, Einstein and the greatest minds of our time would only need to be about lvl 5th (or less) to represent them properly in D&D-as would <strong><u>Gandalf, and basically Conan,</u></strong> and <strong><em><u>most fictional heroes</u></em></strong> you are familiar with. <em>Gandalf and Conan ARE NOT 20th level</em>, and its mistake on many peoples part who try (usually for fun) to translate them or those kinds of characters under the <u>ASSUMPTION</u> that <em>"oh these guys are the greatest heroes of fantasy literature-they must be high lvl".</em> </p><p> </p><p><strong>This is not a flaw</strong> in the system, rather this is <em>a <u>strength</u></em>, because of the sheer range you can represent. This is something many systems cant do, representing both the mundane grittyness and the deific. Just realize that you style fits within a certain section of that range (specifically the lower end), and you may not want to play the full 1-10 or 1-20 experiencing the <em>full ascension</em> in power.</p><p> </p><p><a href="http://www.thealexandrian.net/creations/misc/d&d-calibrating.html" target="_blank">The Alexandrian - Misc Creations</a></p><p> </p><p>You want <u>superheroes or demigods</u> to solve a common 'murder mystery'? A <strong>NORMAL</strong> murder mystery-with <strong>no elements</strong> honest to goodness <strong>requiring </strong>their most powerful abilities?! Honestly that sounds beneath them. WHY are superheroes and demigods solving a murder mystery when THE COPS (AKA The Mundane City Guard) could do it. Adventures should involve challenges that can ONLY be circumvented by the PCs simply because they're THAT good, talented, <em>or <u>beyond human.</u></em></p><p> </p><p>I'm not saying you cant do it in D&D but realize how much ground the full scope of lvls cover-and where those kind of adventures belong. <em><u>E6 or a lower EX may be more to your taste.</u></em> Superman doesnt often murder mysteries, he usually leaves that to the authorities because he's <strong>too busy saving the planet</strong>, and you know-sometimes the<em> only way to do it</em> is to spin it backwards.</p><p> </p><p>Hell, at a certain point-superheroes can no longer become lost, <strong>a thing of gritty low tier heroes</strong>. Dont know where The Bloody Palace of Torment is? </p><p> </p><p>Well I BET YOU Lord Geno Cide VII didnt expect you to just walk into Murderor-BUT HEY. You know EXACTLY where you're going because you have a Find The Path divination. You know <u>exactly</u> how to get to his hidden keep, <u>exactly</u>, how to circumvent whatever inanimate obstacles (but not creatures) that are in your way, <em><u>ALL</u></em> the passwords past his Glyphs of Warding, and to sense the existance of <em>ANY</em> trip wires to his traps (although not how to disarm them). AHAHAHAH-did he <strong>really</strong> believe he was going to stop <em>you </em>with a mere maze? And any <strong>natural </strong>features, impossibly tall mountains and raging rivers? Pah, that wont stop you guys-the <strong>natural</strong> <strong>world</strong> is <em>no longer a threat</em>. </p><p> </p><p>You're fantasy superheroes.</p><p> </p><p>Of course, the BBEG <em>probably</em> watched your ascent to power and probably realized you would come after him eventually and prepared accordingly watching you closely through his networks of spies should magical means fail him. That could mean Hide The Path, Forbiddance, and Blood Mortar made with Gorgan Plasma and plenty of other things. </p><p> </p><p>Lord Geno Cide VII <u><strong>doesnt</strong> <strong>have to be a wizard or a cleric</strong></u>, <em>but as a charismatic leader with many followers, he probably has a fair number of both, as well as vast armies of soldiers and slaves, and perhaps even Devils and Demons he has bargained with, as well as potent magical treasures he accrued from his own adventuring days. </em></p><p> </p><p><strong>Money talks</strong>, and if he <strong>doesnt</strong> have anything, he can shell out the gold to pay for any services, buffs, or creations he cant do himself. <strong>MOST</strong> dusty old wizards and Liches are probably more concerned with their millenial study, <strong>not the politics</strong> of ruling Murderor or anywhere else, and <em>cant</em> be bothered fooling with that and collecting large amounts of heavy taxes from suppressed peasants as it gets in the way of their "work"-<em><u>and yet</u></em> casters need gold for their eternal research and experiments. <u>Likewise</u>, Cultists want gold as offerings to their Dark Deities or Demon Princes, whose outsiders want to collect to use to tempt other mortals and fund cults in other places. <strong>BOTH </strong>would happily accept payments or "donations" from Lord Geno Cide VII and ally with him. <strong>The Casters dont</strong> <em>outshine</em> Lord Geno Cide VII, who was probably a Fighter or Paladin, and later a Blackguard -<strong>NO</strong> <strong>they are tools for him. </strong></p><p> </p><p><strong>ANYONE </strong>remember Lord Robilar? Remember his Heraldry? It was a green dragon on a yellow shield. The yellow represented gold, which Robilar believed was a more powerful source of power than magic, for with it, one could gain anything or anyone.</p><p> </p><p>If he wasnt prepared the first time, he may survive via his Clone Spell or Astral Projection and recover in a stronghold on another plane warded against divinations or scrying. Then...he plots his next move.</p></blockquote><p></p>
[QUOTE="Sorrowdusk, post: 5420251, member: 96342"] And oh, that was 14 Encounters in 4 hours he was talking about-but he never said the Wiz/Cleric blew them [B]ALL[/B] up. @[U][URL="http://www.enworld.org/forum/member.php?u=65637"]ProfessorCirno[/URL][/U] [B]As for the murder mystery bit[/B]-realize that you can do mysteries in RPGs as The Alexandrian has said before, [B]but also[/B] realize D&D is a robust system that can [I]represent everything from mundane to heroic people (1-5th) to friggin superheroes, demigods, and then straight up Immortals![/I] [B]YOU[/B] want a murder mystery? Solved as IF by mundane CSI, Sherlocke Holmes, The G**dam Batman, or the like? [I]Then keep it Lvl 5th[/I] [B][U][I]or lower[/I][/U][/B]. Hell, The Alexandrian basically [I]proved[/I] Olympic Athelethes, Einstein and the greatest minds of our time would only need to be about lvl 5th (or less) to represent them properly in D&D-as would [B][U]Gandalf, and basically Conan,[/U][/B] and [B][I][U]most fictional heroes[/U][/I][/B] you are familiar with. [I]Gandalf and Conan ARE NOT 20th level[/I], and its mistake on many peoples part who try (usually for fun) to translate them or those kinds of characters under the [U]ASSUMPTION[/U] that [I]"oh these guys are the greatest heroes of fantasy literature-they must be high lvl".[/I] [B]This is not a flaw[/B] in the system, rather this is [I]a [U]strength[/U][/I], because of the sheer range you can represent. This is something many systems cant do, representing both the mundane grittyness and the deific. Just realize that you style fits within a certain section of that range (specifically the lower end), and you may not want to play the full 1-10 or 1-20 experiencing the [I]full ascension[/I] in power. [URL="http://www.thealexandrian.net/creations/misc/d&d-calibrating.html"]The Alexandrian - Misc Creations[/URL] You want [U]superheroes or demigods[/U] to solve a common 'murder mystery'? A [B]NORMAL[/B] murder mystery-with [B]no elements[/B] honest to goodness [B]requiring [/B]their most powerful abilities?! Honestly that sounds beneath them. WHY are superheroes and demigods solving a murder mystery when THE COPS (AKA The Mundane City Guard) could do it. Adventures should involve challenges that can ONLY be circumvented by the PCs simply because they're THAT good, talented, [I]or [U]beyond human.[/U][/I] I'm not saying you cant do it in D&D but realize how much ground the full scope of lvls cover-and where those kind of adventures belong. [I][U]E6 or a lower EX may be more to your taste.[/U][/I] Superman doesnt often murder mysteries, he usually leaves that to the authorities because he's [B]too busy saving the planet[/B], and you know-sometimes the[I] only way to do it[/I] is to spin it backwards. Hell, at a certain point-superheroes can no longer become lost, [B]a thing of gritty low tier heroes[/B]. Dont know where The Bloody Palace of Torment is? Well I BET YOU Lord Geno Cide VII didnt expect you to just walk into Murderor-BUT HEY. You know EXACTLY where you're going because you have a Find The Path divination. You know [U]exactly[/U] how to get to his hidden keep, [U]exactly[/U], how to circumvent whatever inanimate obstacles (but not creatures) that are in your way, [I][U]ALL[/U][/I] the passwords past his Glyphs of Warding, and to sense the existance of [I]ANY[/I] trip wires to his traps (although not how to disarm them). AHAHAHAH-did he [B]really[/B] believe he was going to stop [I]you [/I]with a mere maze? And any [B]natural [/B]features, impossibly tall mountains and raging rivers? Pah, that wont stop you guys-the [B]natural[/B] [B]world[/B] is [I]no longer a threat[/I]. You're fantasy superheroes. Of course, the BBEG [I]probably[/I] watched your ascent to power and probably realized you would come after him eventually and prepared accordingly watching you closely through his networks of spies should magical means fail him. That could mean Hide The Path, Forbiddance, and Blood Mortar made with Gorgan Plasma and plenty of other things. Lord Geno Cide VII [U][B]doesnt[/B] [B]have to be a wizard or a cleric[/B][/U], [I]but as a charismatic leader with many followers, he probably has a fair number of both, as well as vast armies of soldiers and slaves, and perhaps even Devils and Demons he has bargained with, as well as potent magical treasures he accrued from his own adventuring days. [/I] [B]Money talks[/B], and if he [B]doesnt[/B] have anything, he can shell out the gold to pay for any services, buffs, or creations he cant do himself. [B]MOST[/B] dusty old wizards and Liches are probably more concerned with their millenial study, [B]not the politics[/B] of ruling Murderor or anywhere else, and [I]cant[/I] be bothered fooling with that and collecting large amounts of heavy taxes from suppressed peasants as it gets in the way of their "work"-[I][U]and yet[/U][/I] casters need gold for their eternal research and experiments. [U]Likewise[/U], Cultists want gold as offerings to their Dark Deities or Demon Princes, whose outsiders want to collect to use to tempt other mortals and fund cults in other places. [B]BOTH [/B]would happily accept payments or "donations" from Lord Geno Cide VII and ally with him. [B]The Casters dont[/B] [I]outshine[/I] Lord Geno Cide VII, who was probably a Fighter or Paladin, and later a Blackguard -[B]NO[/B] [B]they are tools for him. [/B] [B]ANYONE [/B]remember Lord Robilar? Remember his Heraldry? It was a green dragon on a yellow shield. The yellow represented gold, which Robilar believed was a more powerful source of power than magic, for with it, one could gain anything or anyone. If he wasnt prepared the first time, he may survive via his Clone Spell or Astral Projection and recover in a stronghold on another plane warded against divinations or scrying. Then...he plots his next move. [/QUOTE]
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