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Is D20 Future going to use D20M rules?
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<blockquote data-quote="Ranger REG" data-source="post: 933291" data-attributes="member: 533"><p>Perhaps they should contract Bruce Cordell to contribute the <em>d20M/d20 Future</em> psionic rules.</p><p></p><p>Of course, one can't help but question if the system in <em>Mindscape</em> is the result of feedbacks regarding the <em>PsiHB</em> rules that he himself designed for 3e ... or did he held back? Hmm. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Nevertheless, I doubt introducing a new psionic rules to <em>d20 Modern</em> would be a good thing. It just add confusion to the established psionic rules already in <em>d20 Modern Core Rulebook.</em></p><p></p><p></p><p></p><p>As long I can make a Steve Austin or the Borg race or a Seamus Harper, I'm cool with such a system for multiple genres.</p><p></p><p></p><p></p><p>Regarding technology of many kinds, it would help to have rules regarding tech creation, from personal gadget to a larget starship. But that would be a tall order, and personally, how many of us are willing to buy such a supplement for $40?</p><p></p><p>What matters most is having a set of rules to run a futuristic game, from creating aliens to worlds, to run combat from starships to computer avatars (or as they say in <em>Megaman NT Warrior,</em> netnavis). Item and vehicle creation rules are good, too, preferably with examples. And just enough techs to begin play with, from energy weapons to ships capable of warp speed, hyperspeed, jumpgate (by science or magic), or quantum slipstream.</p></blockquote><p></p>
[QUOTE="Ranger REG, post: 933291, member: 533"] Perhaps they should contract Bruce Cordell to contribute the [i]d20M/d20 Future[/i] psionic rules. Of course, one can't help but question if the system in [i]Mindscape[/i] is the result of feedbacks regarding the [i]PsiHB[/i] rules that he himself designed for 3e ... or did he held back? Hmm. ;) Nevertheless, I doubt introducing a new psionic rules to [i]d20 Modern[/i] would be a good thing. It just add confusion to the established psionic rules already in [i]d20 Modern Core Rulebook.[/i] As long I can make a Steve Austin or the Borg race or a Seamus Harper, I'm cool with such a system for multiple genres. Regarding technology of many kinds, it would help to have rules regarding tech creation, from personal gadget to a larget starship. But that would be a tall order, and personally, how many of us are willing to buy such a supplement for $40? What matters most is having a set of rules to run a futuristic game, from creating aliens to worlds, to run combat from starships to computer avatars (or as they say in [i]Megaman NT Warrior,[/i] netnavis). Item and vehicle creation rules are good, too, preferably with examples. And just enough techs to begin play with, from energy weapons to ships capable of warp speed, hyperspeed, jumpgate (by science or magic), or quantum slipstream. [/QUOTE]
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