Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is damage-at-start-of-turn really Control?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oldtimer" data-source="post: 5224286" data-attributes="member: 10503"><p>I've been bothered for a while about things (conjurations and zones, mostly) that cause damage at the start of someone's turn. It seems to me that this doesn't give any control of the battlefield. You auto-damage an enemy and that's it. In no way are you influencing his actions for that turn (unless you kill him, of course).</p><p></p><p>Compare the Wizard Daily 1 <strong>Flaming Sphere</strong> with the Cleric Daily 1 <strong>Guardian of Faith</strong>. Both are conjurations that can be moved and kept around for the encounter. If the wizard (a controller, remember?) positions the sphere next to an enemy, that enemy might take 7-8 points of damage at the start of his turn, but is free to do whatever he wants on his turn. On the other hand, if the cleric positions the guardian somewhere, it's not an auto-damage, but a deterrent to go there, i.e. a control effect.</p><p></p><p>It is true that controllers also get low-damage area attacks (a.k.a. minion killers) and in that respect <strong>Flaming Sphere</strong> is fantastic. But it's all minion killing and no control, while I feel that most stay-around-effects should give battlefield control.</p><p></p><p>Am I wrong in thinking that? Would the <strong>Flaming Sphere</strong> be a more interesting spell if it dealt its auto-damage at the <em>end</em> of the enemy's turn?</p><p></p><p><strong>Flaming Sphere</strong> is not the only culprit here. Many wizard spells have start-of-turn auto-damage and at the same time it's been said that wizards are lacking in their control function. Changing start-of-turn to end-of-turn for these spells could transform minion killing into battlefield control. Or?</p></blockquote><p></p>
[QUOTE="Oldtimer, post: 5224286, member: 10503"] I've been bothered for a while about things (conjurations and zones, mostly) that cause damage at the start of someone's turn. It seems to me that this doesn't give any control of the battlefield. You auto-damage an enemy and that's it. In no way are you influencing his actions for that turn (unless you kill him, of course). Compare the Wizard Daily 1 [b]Flaming Sphere[/b] with the Cleric Daily 1 [b]Guardian of Faith[/b]. Both are conjurations that can be moved and kept around for the encounter. If the wizard (a controller, remember?) positions the sphere next to an enemy, that enemy might take 7-8 points of damage at the start of his turn, but is free to do whatever he wants on his turn. On the other hand, if the cleric positions the guardian somewhere, it's not an auto-damage, but a deterrent to go there, i.e. a control effect. It is true that controllers also get low-damage area attacks (a.k.a. minion killers) and in that respect [b]Flaming Sphere[/b] is fantastic. But it's all minion killing and no control, while I feel that most stay-around-effects should give battlefield control. Am I wrong in thinking that? Would the [b]Flaming Sphere[/b] be a more interesting spell if it dealt its auto-damage at the [i]end[/i] of the enemy's turn? [b]Flaming Sphere[/b] is not the only culprit here. Many wizard spells have start-of-turn auto-damage and at the same time it's been said that wizards are lacking in their control function. Changing start-of-turn to end-of-turn for these spells could transform minion killing into battlefield control. Or? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is damage-at-start-of-turn really Control?
Top