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General Tabletop Discussion
*Pathfinder & Starfinder
Is damage-at-start-of-turn really Control?
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<blockquote data-quote="DracoSuave" data-source="post: 5224336" data-attributes="member: 71571"><p>Not to mention, controllers aren't really a 'do it one way' sort of deal. Here's the funny thing... that flaming sphere is JUST as controlling if it does damage at the beginning of the round, or at the end (only forced movement actually changes the controlliness--both for and against both.)</p><p></p><p>Basically, your argument is that if the damage comes after, then the monster has to decide 'Do I move, or take damage?' before he takes the damage.</p><p></p><p>With start-of-turn damage, it's like this:</p><p></p><p>'I just took damage; do I move, or take damage -next turn-, or does he move it in response to my movement?'</p><p></p><p>The monster STILL makes the same choice, with the added dimension that the controller still has a card to play after the monster plays his. In the first case, the monster moves, which is the inevitable conclusion. The controller basically lays down a 'You have to move now' ability, and damage is -rarely- an issue. There's no real decision making for the monster or the controller here. </p><p></p><p>In the damage-at-the-beginning version, the monster still makes the same decision, but the -controller- has the last move. So the controller has the active control, the 'dealer button' so to speak. The monster may or may not make a wrong move here. But in this case, the possibility of the controller dealing damage (which brings encounters to close, and is therefore important in 4th edition) is much greater, and combat has more relevant decision making as well as not lasting as long.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5224336, member: 71571"] Not to mention, controllers aren't really a 'do it one way' sort of deal. Here's the funny thing... that flaming sphere is JUST as controlling if it does damage at the beginning of the round, or at the end (only forced movement actually changes the controlliness--both for and against both.) Basically, your argument is that if the damage comes after, then the monster has to decide 'Do I move, or take damage?' before he takes the damage. With start-of-turn damage, it's like this: 'I just took damage; do I move, or take damage -next turn-, or does he move it in response to my movement?' The monster STILL makes the same choice, with the added dimension that the controller still has a card to play after the monster plays his. In the first case, the monster moves, which is the inevitable conclusion. The controller basically lays down a 'You have to move now' ability, and damage is -rarely- an issue. There's no real decision making for the monster or the controller here. In the damage-at-the-beginning version, the monster still makes the same decision, but the -controller- has the last move. So the controller has the active control, the 'dealer button' so to speak. The monster may or may not make a wrong move here. But in this case, the possibility of the controller dealing damage (which brings encounters to close, and is therefore important in 4th edition) is much greater, and combat has more relevant decision making as well as not lasting as long. [/QUOTE]
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Community
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Is damage-at-start-of-turn really Control?
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