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General Tabletop Discussion
*Pathfinder & Starfinder
Is damage-at-start-of-turn really Control?
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<blockquote data-quote="Rechan" data-source="post: 5224512" data-attributes="member: 54846"><p>That Depends. There is more than 1 monster on the field, and they're likely not clumped up. </p><p></p><p>Let's say the party is fighting in a 20 x 20 square room. There's lots of areas to move. The wizard can pretty much "protect" an area with the sphere, keeping enemies from going after an ally. Sure, if one monster runs away from the sphere can follow - but then the wizard is chasing a monster while other monsters do things either to the wizard or his party members. The wizard is best keeping the sphere in a strategic location and letting the fire be a deterrent than he is chasing lone monsters down with it. In fact, one tactic the enemy might do is spread out/circle around, forcing the wizard to either chase one, or leave the sphere where it is.</p><p></p><p>This is also true if the confines are tighter, but there's a place to defend. If the enemies, for instance, might flee down a tunnel (or a second wave might come out of that tunnel), putting the flaming sphere at the mouth of the tunnel is going to be a deterrent or at least a problem for them to come through.</p></blockquote><p></p>
[QUOTE="Rechan, post: 5224512, member: 54846"] That Depends. There is more than 1 monster on the field, and they're likely not clumped up. Let's say the party is fighting in a 20 x 20 square room. There's lots of areas to move. The wizard can pretty much "protect" an area with the sphere, keeping enemies from going after an ally. Sure, if one monster runs away from the sphere can follow - but then the wizard is chasing a monster while other monsters do things either to the wizard or his party members. The wizard is best keeping the sphere in a strategic location and letting the fire be a deterrent than he is chasing lone monsters down with it. In fact, one tactic the enemy might do is spread out/circle around, forcing the wizard to either chase one, or leave the sphere where it is. This is also true if the confines are tighter, but there's a place to defend. If the enemies, for instance, might flee down a tunnel (or a second wave might come out of that tunnel), putting the flaming sphere at the mouth of the tunnel is going to be a deterrent or at least a problem for them to come through. [/QUOTE]
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Community
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Is damage-at-start-of-turn really Control?
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