Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is damage-at-start-of-turn really Control?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oldtimer" data-source="post: 5224745" data-attributes="member: 10503"><p>Of course you don't. And I did not say that 'Doesn't actually damage so it must be better control'. I said that coercion is more control than straight damage. The coercion is not the same here. The two non-damage results are not the same.</p><p></p><p></p><p>Damage-at-start causes more damage, true, but I still think it's an inferior control power.</p><p></p><p>With damage-at-start they have already taken the damage, so the options are: "stay where I want to be and maybe take damage from the sphere next turn" or "move to a place I don't want to be and maybe take damage from the sphere next turn". The maybe is the same and that maybe is totally out of their control. Only thing that's different is the position, so they are likely to stay.</p><p></p><p>With damage-at-end, they have not yet taken the damage, so the options are: ""stay where I want to be and take damage from the sphere this turn" or "move to a place I don't want to be and avoid damage from the sphere this turn". The decision to take damage is theirs, but it's a trade-of.</p><p></p><p></p><p>Of course an immobilizing or dominating effect is more control than threatening to do damage. That's a bit beside the point, isn't it?</p><p></p><p>And you want the damage to happen just as much as the paladin wants his DC/DS-damage happen. Or the fighter wants his immediate attack against marked enemies. Threatening damage is a trade-of; go there and face the consequences or stay away and be safe. It's not like the monsters need to see occasionally that you dare to go through with your threat. We're not playing chicken here.</p></blockquote><p></p>
[QUOTE="Oldtimer, post: 5224745, member: 10503"] Of course you don't. And I did not say that 'Doesn't actually damage so it must be better control'. I said that coercion is more control than straight damage. The coercion is not the same here. The two non-damage results are not the same. Damage-at-start causes more damage, true, but I still think it's an inferior control power. With damage-at-start they have already taken the damage, so the options are: "stay where I want to be and maybe take damage from the sphere next turn" or "move to a place I don't want to be and maybe take damage from the sphere next turn". The maybe is the same and that maybe is totally out of their control. Only thing that's different is the position, so they are likely to stay. With damage-at-end, they have not yet taken the damage, so the options are: ""stay where I want to be and take damage from the sphere this turn" or "move to a place I don't want to be and avoid damage from the sphere this turn". The decision to take damage is theirs, but it's a trade-of. Of course an immobilizing or dominating effect is more control than threatening to do damage. That's a bit beside the point, isn't it? And you want the damage to happen just as much as the paladin wants his DC/DS-damage happen. Or the fighter wants his immediate attack against marked enemies. Threatening damage is a trade-of; go there and face the consequences or stay away and be safe. It's not like the monsters need to see occasionally that you dare to go through with your threat. We're not playing chicken here. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is damage-at-start-of-turn really Control?
Top