Samuel Leming
First Post
Is Discovering the Abilities of New Monsters Part of the “FUN?”
I’ve just read the latest
Design & Development article for issue 364 of Dragon. In chapter 2 Mr. Wyatt warns a DM against using monsters with surprising ‘gotcha’ abilities. Anyway, since he says it better himself, a short quote.
Anyway, this is a poll.
What do you think?
Sam
I’ve just read the latest
Design & Development article for issue 364 of Dragon. In chapter 2 Mr. Wyatt warns a DM against using monsters with surprising ‘gotcha’ abilities. Anyway, since he says it better himself, a short quote.
In my experience, discovering a creature’s abilities the hard way can be fun. At least as long as the DM isn’t being a jackass. Sometimes knowledge comes with a price. Describe the critter as having long arms. Does it really have reach? Take the risk and find out! The risk is part of the fun. At least it is in the way I played D&D.James Wyatt said:The clearest example in combat has to do with monsters that have so-called "gotcha!" abilities. For example, a boneclaw has threatening reach, an exception to the general rule that characters and monsters can only make opportunity attacks against adjacent enemies. When a character who's not adjacent to the boneclaw takes an opportunity attack for moving or using a ranged attack, it's all too easy for the player to feel unduly punished. It's part of the DM's job to communicate the danger so that players can make informed decisions about what they do. Some DMs will choose to be totally explicit: "Oh, this guy has threatening reach. Are you sure you want to do that?" Others will be more narrative about it: "This creature's claws are in constant motion, and it seems very aware of you. Your instinct tells you you're not safe from those claws, even at this distance." Either way, players have the information they need.
Anyway, this is a poll.

Sam