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Is DM fiat okay?
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<blockquote data-quote="Ambrus" data-source="post: 3135608" data-attributes="member: 17691"><p>Although some amount of DM fiat is unavoidable in RPGs I voted no. In games I run or play I prefer to avoid resorting to DM fiat as much as is possible to resolve situations. Ignoring the possibilities for blatant and unfair abuse by petty megalomaniac DMs, DM fiat prevents (unless the players and DM have an uncanny synchronicity in their game styles) the players forming coherent plans or anticipating what might occur in the campaign. DMs resorting to DM fiat too often is the equivalent of them making up and using ad-hoc rules that the players can't read up on and utilize themselves. Without understanding how the rules work and what could reasonably be anticipated to occur in response to an action the players are forced, essentially, to stumble their way through the campaign. Without the ability to plan and an expectation that their well formed plans can be expected to work, PCs have little reason to bother trying to be creative. The result is a group of PCs who play through the campaign reactively rather than proactively. They ride the wave rather than trying to swim on their own.</p><p></p><p>A little DM fiat is okay when called for and largely unavoidable because the rules don't accommodate a particular circumstance, but resorting to it often makes a game seem random and, to me at least, frustrating for players who wish to be proactive. Being the DM doesn't make one exempt from following the rules.</p></blockquote><p></p>
[QUOTE="Ambrus, post: 3135608, member: 17691"] Although some amount of DM fiat is unavoidable in RPGs I voted no. In games I run or play I prefer to avoid resorting to DM fiat as much as is possible to resolve situations. Ignoring the possibilities for blatant and unfair abuse by petty megalomaniac DMs, DM fiat prevents (unless the players and DM have an uncanny synchronicity in their game styles) the players forming coherent plans or anticipating what might occur in the campaign. DMs resorting to DM fiat too often is the equivalent of them making up and using ad-hoc rules that the players can't read up on and utilize themselves. Without understanding how the rules work and what could reasonably be anticipated to occur in response to an action the players are forced, essentially, to stumble their way through the campaign. Without the ability to plan and an expectation that their well formed plans can be expected to work, PCs have little reason to bother trying to be creative. The result is a group of PCs who play through the campaign reactively rather than proactively. They ride the wave rather than trying to swim on their own. A little DM fiat is okay when called for and largely unavoidable because the rules don't accommodate a particular circumstance, but resorting to it often makes a game seem random and, to me at least, frustrating for players who wish to be proactive. Being the DM doesn't make one exempt from following the rules. [/QUOTE]
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