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Is DM fiat okay?
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<blockquote data-quote="buzz" data-source="post: 3138027" data-attributes="member: 6777"><p>Very true. I was't really thinking about rules disgareements. Not to mention, we have a designated rules lawyer in my group who, regardless of whether he's the DM, is usually the one who settles those arguments. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Oh, it's big-time irony! Irony because, if it's due to stoppage-time, then the better solution is to make the rules simpler to implement. But more pointedly, both GURPS's and HERO's GM sections spend a lot of time talking about using fiat to "make a better story" or "do what's fun," and this begs the question of why they included rules that will get in the way of "good story" and fun in the first place.</p><p></p><p>Honestly, they're saying: "Here's a massively complicated game, but --and don't tell the players this-- you'll have more fun and a smoother game if you ignore most of it."</p><p></p><p>Wacky! I love HERO to death, but the GMing chapter makes me want to throw the book out the window.</p></blockquote><p></p>
[QUOTE="buzz, post: 3138027, member: 6777"] Very true. I was't really thinking about rules disgareements. Not to mention, we have a designated rules lawyer in my group who, regardless of whether he's the DM, is usually the one who settles those arguments. :) Oh, it's big-time irony! Irony because, if it's due to stoppage-time, then the better solution is to make the rules simpler to implement. But more pointedly, both GURPS's and HERO's GM sections spend a lot of time talking about using fiat to "make a better story" or "do what's fun," and this begs the question of why they included rules that will get in the way of "good story" and fun in the first place. Honestly, they're saying: "Here's a massively complicated game, but --and don't tell the players this-- you'll have more fun and a smoother game if you ignore most of it." Wacky! I love HERO to death, but the GMing chapter makes me want to throw the book out the window. [/QUOTE]
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