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Is DM fiat okay?
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<blockquote data-quote="Matt Snyder" data-source="post: 3138647" data-attributes="member: 11840"><p>Hi, IcyCool. Yes, I'd say that's a fair summation of the difference.</p><p></p><p>Humor me back to my silly chest and the bauble examples. You're the rogue player. I'm the GM. We can go a couple of different ways here, really, but here's the simplest: </p><p></p><p>You say out loud to me. "I want to find this bauble. How about if I make this roll, it's in the chest?" </p><p></p><p>I say in return. "Ok, that's fine. You've got to make this roll. If you do, you find the bauble."</p><p></p><p>This is different from GM fiat because you, the player, have decided somethign ALONG WITH the GM. The GM didn't decide. Instead, he agreed that the two of you will base the decision on the outcome of the roll!</p><p></p><p>NOTE that this is different than this possible situation:</p><p></p><p>You say out loud to me: "I want to find this bauble. How about if I make this roll, it's in the chest."</p><p></p><p>I tell you in reply: "How about you make the darn roll. I'll let you know when you find it." </p><p></p><p>You have no idea of what the outcome will be, even if you're successful. There is nothign at stake here, because all the GM has to do is change his mind at any point to pull the rug out from underneath you.</p><p></p><p>You roll. And, let's say you fail. Now you have no idea whether the bauble's in the chest. Is it? Does the GM actually know "where" it is? How many more rolls will you have to make to find this bauble? How many more chests? You have no idea. </p><p></p><p>Is that frustrating to you? Some people find it frustrating and no fun (I do). Others find it "realistic" and lots of fun. C'est la guerre!</p></blockquote><p></p>
[QUOTE="Matt Snyder, post: 3138647, member: 11840"] Hi, IcyCool. Yes, I'd say that's a fair summation of the difference. Humor me back to my silly chest and the bauble examples. You're the rogue player. I'm the GM. We can go a couple of different ways here, really, but here's the simplest: You say out loud to me. "I want to find this bauble. How about if I make this roll, it's in the chest?" I say in return. "Ok, that's fine. You've got to make this roll. If you do, you find the bauble." This is different from GM fiat because you, the player, have decided somethign ALONG WITH the GM. The GM didn't decide. Instead, he agreed that the two of you will base the decision on the outcome of the roll! NOTE that this is different than this possible situation: You say out loud to me: "I want to find this bauble. How about if I make this roll, it's in the chest." I tell you in reply: "How about you make the darn roll. I'll let you know when you find it." You have no idea of what the outcome will be, even if you're successful. There is nothign at stake here, because all the GM has to do is change his mind at any point to pull the rug out from underneath you. You roll. And, let's say you fail. Now you have no idea whether the bauble's in the chest. Is it? Does the GM actually know "where" it is? How many more rolls will you have to make to find this bauble? How many more chests? You have no idea. Is that frustrating to you? Some people find it frustrating and no fun (I do). Others find it "realistic" and lots of fun. C'est la guerre! [/QUOTE]
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