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Is DM fiat okay?
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<blockquote data-quote="D'karr" data-source="post: 3139397" data-attributes="member: 336"><p>It is still GM Fiat. Because the GM can just as easily decide to NOT AGREE to let the outcome be decided by the roll.</p><p></p><p></p><p></p><p>Well, first of all I play a game with people I like and respect. I don't talk to my friends like that, I don't talk to my children like that and I sure as all heck don't talk to my wife like that. However, all this is besides the point. If you play with asshat DMs then that is a choice you've already made. An asshat DM can be as much of an asshat with either system.</p><p></p><p>The fact of the matter is that the character on the "narrative" has no idea if the bauble is going to be in the box. What if the DM had already placed the bauble somewhere else where it is important for it to be? Does he now have to change his mind because a player just "wants" the bauble to be in this box?</p><p></p><p>Sorry, but the argument for it is not very convincing for D&D. If you have a system that relies solely on that type of mechanic, that is fine. D&D was not built that way. However, I don't think the "agreed narrative" system works as advertised, specially when what people are complaining about is DMs that DM poorly because of some sort of social misfit complex. The game system is not going to fix that.</p></blockquote><p></p>
[QUOTE="D'karr, post: 3139397, member: 336"] It is still GM Fiat. Because the GM can just as easily decide to NOT AGREE to let the outcome be decided by the roll. Well, first of all I play a game with people I like and respect. I don't talk to my friends like that, I don't talk to my children like that and I sure as all heck don't talk to my wife like that. However, all this is besides the point. If you play with asshat DMs then that is a choice you've already made. An asshat DM can be as much of an asshat with either system. The fact of the matter is that the character on the "narrative" has no idea if the bauble is going to be in the box. What if the DM had already placed the bauble somewhere else where it is important for it to be? Does he now have to change his mind because a player just "wants" the bauble to be in this box? Sorry, but the argument for it is not very convincing for D&D. If you have a system that relies solely on that type of mechanic, that is fine. D&D was not built that way. However, I don't think the "agreed narrative" system works as advertised, specially when what people are complaining about is DMs that DM poorly because of some sort of social misfit complex. The game system is not going to fix that. [/QUOTE]
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