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*TTRPGs General
Is DM fiat okay?
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<blockquote data-quote="buzz" data-source="post: 3139556" data-attributes="member: 6777"><p>"You don't have enough time," is pretty much the equivalent of "No," and the GM generally can't just say "no" in conflict-based systems. If the outcome is uncertain, you're rolling dice.</p><p></p><p>But, the main point is that the GM and player are laying out consequences and goals explicitly. Once agreed to, the GM can't screw with them. There is no equivalent in D&D; regardless of your roll, the DM can whatever they want. "Yes, you made all of your Move Silently rolls to get past the army sleeping orcs. Unfortunately, one right next to you wakes up from a bad dream, sees you, and sounds the alarm!" In a system like BW, the rules specifically prohibit dickweed behavior like that.</p><p></p><p></p><p>The player is aware of the consequences, and the outcome, good or ill, cannot be fudged with after the fact. If I make my roll, I get what we agreed to. If I fail my roll, the GM gets what we agreed to.</p><p></p><p>As for metagaming, there are still skill descriptions with parameters in BW. A player can't declare his intent to be something like, "If I make my roll, I sneak past the guards... and a bag of money falls out of the sky!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="buzz, post: 3139556, member: 6777"] "You don't have enough time," is pretty much the equivalent of "No," and the GM generally can't just say "no" in conflict-based systems. If the outcome is uncertain, you're rolling dice. But, the main point is that the GM and player are laying out consequences and goals explicitly. Once agreed to, the GM can't screw with them. There is no equivalent in D&D; regardless of your roll, the DM can whatever they want. "Yes, you made all of your Move Silently rolls to get past the army sleeping orcs. Unfortunately, one right next to you wakes up from a bad dream, sees you, and sounds the alarm!" In a system like BW, the rules specifically prohibit dickweed behavior like that. The player is aware of the consequences, and the outcome, good or ill, cannot be fudged with after the fact. If I make my roll, I get what we agreed to. If I fail my roll, the GM gets what we agreed to. As for metagaming, there are still skill descriptions with parameters in BW. A player can't declare his intent to be something like, "If I make my roll, I sneak past the guards... and a bag of money falls out of the sky!" :) [/QUOTE]
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