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Is DM fiat okay?
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<blockquote data-quote="buzz" data-source="post: 3139924" data-attributes="member: 6777"><p>See, that's just it. In the examples I gave, the DM isn't altering the die rolls at all. He can run your Hide and Move Silently checks 100% by the book, and you can succeed at them all day long... but that doesn't stop him from having something happen that makes those successes fruitless.</p><p></p><p>And I'm not saying that D&D is built to screw players. I'm just pointing out that all you generally resolve in D&D is a specific task. "Did I move to point X without making noise?" "Did I open this lock?" "Did I jump 20 feet?" "Did I change his disposition to 'helpful'?" What each of those actions <em>mean</em> in terms of your intent is only accomplished through the accretion of successful tasks and some negotiation with the DM. Your intent is almost never included in the resolution mechanic.</p><p></p><p>If you want to resolve "Did I traverse the courtyard without alerting any guards?" or "Did I convince the guildsman to lend me his passkey?" or "Did my high-jump impress the milkman's daughter?", you need to go beyond the D&D rules, generally into "Will the DM let me do this?" territory. In each case, the DM can say:</p><p></p><p>* "You made your roll, but a guard suddenly runs into the courtyard on his way to the latrine and sees you."</p><p>* "You made your Diplomacy roll, so he's now 'helpful'... but not that helpful. Forget it."</p><p>* "You made the Jump check, but the young lady happened to be looking the other way at the time. Sorry."</p><p></p><p>Now, this is perfectly okay. I'm just trying to convey that BW, and similar games, do this differently. The intent is hardwired into the roll. Sure, you can argue that a GM could conceivably hose a player by messing with the stakes... <em>but the player doesn't have to accept the stakes</em>.</p><p></p><p>To me, it's a very different play experience.</p><p></p><p></p><p>As long as it's not bothering Crothian. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I just felt bad about hijacking the thread.</p><p></p><p>If you ever get a chance to play something like BW or TSoY, I recommend it. It'll probably do a better job than I am of explaining all this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="buzz, post: 3139924, member: 6777"] See, that's just it. In the examples I gave, the DM isn't altering the die rolls at all. He can run your Hide and Move Silently checks 100% by the book, and you can succeed at them all day long... but that doesn't stop him from having something happen that makes those successes fruitless. And I'm not saying that D&D is built to screw players. I'm just pointing out that all you generally resolve in D&D is a specific task. "Did I move to point X without making noise?" "Did I open this lock?" "Did I jump 20 feet?" "Did I change his disposition to 'helpful'?" What each of those actions [i]mean[/i] in terms of your intent is only accomplished through the accretion of successful tasks and some negotiation with the DM. Your intent is almost never included in the resolution mechanic. If you want to resolve "Did I traverse the courtyard without alerting any guards?" or "Did I convince the guildsman to lend me his passkey?" or "Did my high-jump impress the milkman's daughter?", you need to go beyond the D&D rules, generally into "Will the DM let me do this?" territory. In each case, the DM can say: * "You made your roll, but a guard suddenly runs into the courtyard on his way to the latrine and sees you." * "You made your Diplomacy roll, so he's now 'helpful'... but not that helpful. Forget it." * "You made the Jump check, but the young lady happened to be looking the other way at the time. Sorry." Now, this is perfectly okay. I'm just trying to convey that BW, and similar games, do this differently. The intent is hardwired into the roll. Sure, you can argue that a GM could conceivably hose a player by messing with the stakes... [I]but the player doesn't have to accept the stakes[/I]. To me, it's a very different play experience. As long as it's not bothering Crothian. :) I just felt bad about hijacking the thread. If you ever get a chance to play something like BW or TSoY, I recommend it. It'll probably do a better job than I am of explaining all this. :) [/QUOTE]
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