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Is DMing its own reward?
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<blockquote data-quote="Kzach" data-source="post: 5657829" data-attributes="member: 56189"><p>Not having a long-term gaming group for a long time now, I've been leaning more and more towards being a player simply because DM'ing is so unsatisfying in short-term groups.</p><p></p><p>I don't need a long story-arc to be satisfied as a DM, but I do need a level of quid pro quo in terms of player involvement and positive feedback. When putting together random groups of people, you invariably find that a large percentage of them don't gel with you or your play-style. Because of this, the feedback and involvement you get from players tends to be negative and low, respectively. That sort of environment wears at a person.</p><p></p><p>In fact, I'm even finding these types of games to be unsatisfying as a player. Roleplaying in an LFR group, for instance, is generally unheard of and there is no continuity as far as party make-up is concerned. As a player I can't go for too long at a table that is only a glorified skirmish game. If that's what I wanted, I'd go play Warhammer.</p><p></p><p>Point being is that I think it depends highly on the group. In a good group with people who are interested and involved in the story and campaign and who you share a play-style with, then I get far more out of the game as either a player or DM than I do in random, hodge-podge groups.</p><p></p><p></p><p></p><p>I'd just like to point out that this is an item from Cyberpunk. The future is NOW people!</p></blockquote><p></p>
[QUOTE="Kzach, post: 5657829, member: 56189"] Not having a long-term gaming group for a long time now, I've been leaning more and more towards being a player simply because DM'ing is so unsatisfying in short-term groups. I don't need a long story-arc to be satisfied as a DM, but I do need a level of quid pro quo in terms of player involvement and positive feedback. When putting together random groups of people, you invariably find that a large percentage of them don't gel with you or your play-style. Because of this, the feedback and involvement you get from players tends to be negative and low, respectively. That sort of environment wears at a person. In fact, I'm even finding these types of games to be unsatisfying as a player. Roleplaying in an LFR group, for instance, is generally unheard of and there is no continuity as far as party make-up is concerned. As a player I can't go for too long at a table that is only a glorified skirmish game. If that's what I wanted, I'd go play Warhammer. Point being is that I think it depends highly on the group. In a good group with people who are interested and involved in the story and campaign and who you share a play-style with, then I get far more out of the game as either a player or DM than I do in random, hodge-podge groups. I'd just like to point out that this is an item from Cyberpunk. The future is NOW people! [/QUOTE]
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