Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Is DnD being mothballed?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Composer99" data-source="post: 9154051" data-attributes="member: 7030042"><p>IIRC the sales numbers Ben Riggs showed from the TSR era shows that there was a brief "fad" period of D&D sales during the early part of the Basic/AD&D lines. Once the fad ended, sales began a slow and steady decline. When combined with the massive release schedule of AD&D 2e, this helps explain why TSR went bust (although there are other reasons, of course).</p><p></p><p>Moving on, I'm led to understand (if memory serves) that in a recent seminar where he discusses the fate of 4e, Riggs describes the slow and steady decline in aggregate sales of D&D as actually continuing across the WotC era up until 5e came out: 3e/3.5 sold a bit less than AD&D 2e, and 4e sold a bit less than 3e/3.X. (Not enough, I should note, to meet any reasonable standard of "failure", preposterous absurdities still espoused by edition warriors notwithstanding.) Of course, the release schedule of both 3.X and 4e was quite a bit less aggressive, so each individual product did better in terms of sales.</p><p></p><p>I'm inclined to say that 5e has come the closest to matching the kind of D&D that gamers actually want to play, which is why it has sold so well and for a whole decade, to boot (as opposed to the Basic/AD&D "fad") - Basic and AD&D were too restrictive, and 3.X/4e were too fiddly. 5e has hit a sweet spot. I daresay the developers don't want to mess with that too much.</p><p></p><p>So it's IMO not accurate to say that the release strategy is D&D withering on the vine. At the same time, the game always seems to me to be a bit "underdeveloped", as it were - (<strong>edit to add</strong>) as if it hasn't had enough time for really rigorous playtesting and development - that is to say, not enough money is being spent on developing the game (<em>end edit</em>). A more aggressive publication schedule would result in content being even more "half-baked" than it already is.</p><p></p><p>I would think that Colville isn't quite right, but he isn't exactly wrong, either.</p><p></p><p><strong>Also edit to add:</strong> Apropos specifically of adventures, I believe Perkins or Crawford stated that those are timed for release such that a table playing circa four hours of D&D a week that stays reasonably "on task" to some extent can play through an entire adventure and then start the next one more or less right when it comes out. To my mind that's a very sensible publication schedule!</p></blockquote><p></p>
[QUOTE="Composer99, post: 9154051, member: 7030042"] IIRC the sales numbers Ben Riggs showed from the TSR era shows that there was a brief "fad" period of D&D sales during the early part of the Basic/AD&D lines. Once the fad ended, sales began a slow and steady decline. When combined with the massive release schedule of AD&D 2e, this helps explain why TSR went bust (although there are other reasons, of course). Moving on, I'm led to understand (if memory serves) that in a recent seminar where he discusses the fate of 4e, Riggs describes the slow and steady decline in aggregate sales of D&D as actually continuing across the WotC era up until 5e came out: 3e/3.5 sold a bit less than AD&D 2e, and 4e sold a bit less than 3e/3.X. (Not enough, I should note, to meet any reasonable standard of "failure", preposterous absurdities still espoused by edition warriors notwithstanding.) Of course, the release schedule of both 3.X and 4e was quite a bit less aggressive, so each individual product did better in terms of sales. I'm inclined to say that 5e has come the closest to matching the kind of D&D that gamers actually want to play, which is why it has sold so well and for a whole decade, to boot (as opposed to the Basic/AD&D "fad") - Basic and AD&D were too restrictive, and 3.X/4e were too fiddly. 5e has hit a sweet spot. I daresay the developers don't want to mess with that too much. So it's IMO not accurate to say that the release strategy is D&D withering on the vine. At the same time, the game always seems to me to be a bit "underdeveloped", as it were - ([B]edit to add[/B]) as if it hasn't had enough time for really rigorous playtesting and development - that is to say, not enough money is being spent on developing the game ([I]end edit[/I]). A more aggressive publication schedule would result in content being even more "half-baked" than it already is. I would think that Colville isn't quite right, but he isn't exactly wrong, either. [B]Also edit to add:[/B] Apropos specifically of adventures, I believe Perkins or Crawford stated that those are timed for release such that a table playing circa four hours of D&D a week that stays reasonably "on task" to some extent can play through an entire adventure and then start the next one more or less right when it comes out. To my mind that's a very sensible publication schedule! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is DnD being mothballed?
Top