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General Tabletop Discussion
*Dungeons & Dragons
Is DnD being mothballed?
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<blockquote data-quote="Velderan" data-source="post: 9166404" data-attributes="member: 7038056"><p>The thing about Paizo is Lisa Stevens was the one who performed the autopsy on TSR's financials and I'm sure she quickly figured out the problem was they had no idea what the demand from their market was and they overprinted material pretty frequently.</p><p></p><p>"We sold through the initial 50,000 copies we made and need a reprint, 20,000 is probably a safe number to ensure we don't get stuck with unsold inventory."</p><p>"Sounds good, order 150,000 more copies."</p><p></p><p>I have no idea how long they've had the subscription model going, but I'd guess Paizo leans pretty heavily on it to predict how many copies of each book to print. 5ish years later, they still have some 1e material sitting around their warehouse from looking at what they're currently selling on their store but it doesn't look to be a lot so they probably managed their inventory pretty well. We know WotC is making a lot of data driven decisions, so I'm sure they're generally aware of how many copies a book needs to have in an initial print run to not have them end up stuck with a bunch of extra books. The issue is completely what you're saying: if something doesn't return a specific amount, it's not worth their time to do it. There's enough anecdotal evidence on various forums to suggest the average 5e player is not buying everything so despite having a wide audience that could definitely maintain some level of profitability by cranking out more material (note I said more and not how much more), it almost certainly would hurt the profit per book so that's a big no-no in WotC's business strategy.</p></blockquote><p></p>
[QUOTE="Velderan, post: 9166404, member: 7038056"] The thing about Paizo is Lisa Stevens was the one who performed the autopsy on TSR's financials and I'm sure she quickly figured out the problem was they had no idea what the demand from their market was and they overprinted material pretty frequently. "We sold through the initial 50,000 copies we made and need a reprint, 20,000 is probably a safe number to ensure we don't get stuck with unsold inventory." "Sounds good, order 150,000 more copies." I have no idea how long they've had the subscription model going, but I'd guess Paizo leans pretty heavily on it to predict how many copies of each book to print. 5ish years later, they still have some 1e material sitting around their warehouse from looking at what they're currently selling on their store but it doesn't look to be a lot so they probably managed their inventory pretty well. We know WotC is making a lot of data driven decisions, so I'm sure they're generally aware of how many copies a book needs to have in an initial print run to not have them end up stuck with a bunch of extra books. The issue is completely what you're saying: if something doesn't return a specific amount, it's not worth their time to do it. There's enough anecdotal evidence on various forums to suggest the average 5e player is not buying everything so despite having a wide audience that could definitely maintain some level of profitability by cranking out more material (note I said more and not how much more), it almost certainly would hurt the profit per book so that's a big no-no in WotC's business strategy. [/QUOTE]
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