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<blockquote data-quote="Alzrius" data-source="post: 9166652" data-attributes="member: 8461"><p>I'm not sure what difference you're drawing between a "stupid mistake" and an ethically-dubious decision, but I'll say that I don't think that it's just a matter of a company with more people necessarily resulting in a higher likelihood of something going off the rails; by that same token, having more people should allow for there to be more safeguards against something like that happening.</p><p></p><p>Likewise, course-correcting doesn't mean that their initial decisions are forgotten, or that people will see what their inclination was prior to them receiving pushback (particularly when, in the case of the OGL, <a href="https://gizmodo.com/dungeons-dragons-wizards-hasbro-ogl-open-game-license-1849981136" target="_blank">we were told</a> that it was ultimately money, not any ethical considerations, that forced WotC's hand). Obviously, any company with a long history behind it will have smart decisions and not-so-smart decisions, but patterns and trends can be seen over time; Paizo has their fair share of scandals, but they don't have a track record of repeatedly doing things that negatively impact their customers that I'm aware of.</p><p></p><p>Again, that something was reversed does not mean that it can't be taken into consideration later on. Trust and goodwill don't work like that.</p><p></p><p>I'll reiterate that seeking profit is not the bottom line; <em>how</em> a company makes money is the salient facet of this discussion.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 9166652, member: 8461"] I'm not sure what difference you're drawing between a "stupid mistake" and an ethically-dubious decision, but I'll say that I don't think that it's just a matter of a company with more people necessarily resulting in a higher likelihood of something going off the rails; by that same token, having more people should allow for there to be more safeguards against something like that happening. Likewise, course-correcting doesn't mean that their initial decisions are forgotten, or that people will see what their inclination was prior to them receiving pushback (particularly when, in the case of the OGL, [URL='https://gizmodo.com/dungeons-dragons-wizards-hasbro-ogl-open-game-license-1849981136']we were told[/URL] that it was ultimately money, not any ethical considerations, that forced WotC's hand). Obviously, any company with a long history behind it will have smart decisions and not-so-smart decisions, but patterns and trends can be seen over time; Paizo has their fair share of scandals, but they don't have a track record of repeatedly doing things that negatively impact their customers that I'm aware of. Again, that something was reversed does not mean that it can't be taken into consideration later on. Trust and goodwill don't work like that. I'll reiterate that seeking profit is not the bottom line; [I]how[/I] a company makes money is the salient facet of this discussion. [/QUOTE]
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