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Is DnD being mothballed?
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<blockquote data-quote="Snarf Zagyg" data-source="post: 9166785" data-attributes="member: 7023840"><p>But we didn't actually see that, did we?</p><p></p><p>First, and most obviously, 3.5e didn't keep selling. They went to 4e.</p><p></p><p>Second, Paizo's sales are <em>dwarfed</em> by WoTC's. We can agree on that, right? That's not a value statement, but a statement of fact. And that's okay, because Paizo is perfectly happy selling to a much smaller group of consumers; their model works for that group. I don't think that the model would work for more causal fans ... which is the larger market that WoTC is selling to. Again, WoTC sells tons of books to kids (15% of players are between the ages of 10 and 15) and to casual gamers, while PF remains a lucrative, but more niche product.</p><p></p><p>Again, I am not saying that this is <em>necessarily</em> the sweet spot. But given that we've seen over nine years of uninterrupted growth - something unheard of in the history of D&D ... I think we can at least acknowledge that the "slow & steady" approach has some merit. </p><p></p><p>People saying, "But they could sell more," aren't adding much in terms of factual content. Yes, things could always be different, but this release schedule has, so far, worked in terms of long-term viability.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9166785, member: 7023840"] But we didn't actually see that, did we? First, and most obviously, 3.5e didn't keep selling. They went to 4e. Second, Paizo's sales are [I]dwarfed[/I] by WoTC's. We can agree on that, right? That's not a value statement, but a statement of fact. And that's okay, because Paizo is perfectly happy selling to a much smaller group of consumers; their model works for that group. I don't think that the model would work for more causal fans ... which is the larger market that WoTC is selling to. Again, WoTC sells tons of books to kids (15% of players are between the ages of 10 and 15) and to casual gamers, while PF remains a lucrative, but more niche product. Again, I am not saying that this is [I]necessarily[/I] the sweet spot. But given that we've seen over nine years of uninterrupted growth - something unheard of in the history of D&D ... I think we can at least acknowledge that the "slow & steady" approach has some merit. People saying, "But they could sell more," aren't adding much in terms of factual content. Yes, things could always be different, but this release schedule has, so far, worked in terms of long-term viability. [/QUOTE]
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