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Is DnD next chasing a pipedream?
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<blockquote data-quote="Li Shenron" data-source="post: 6058952" data-attributes="member: 1465"><p>This is also a very important thing for me. If the new edition is going to require me hours to prepare a session, I'm just not going to run a game with it. Ideally I want preparation to require LESS time than gaming (but not including the writing of the story and main NPC concepting into this).</p><p></p><p>However my friends are also going to require being able to start playing without almost any preparation at all... and this is going to be much harder to achieve. I think however that in early 2012 there was a Legends & Lore article where they really pointed out that one of the major design goals of D&D Next was to be able to setup a session with new PCs in 15 minutes, and go through a small (but not trivial) adventure in an hour or two. I hope they still remember and agree with this goal because that seems to be the only real option for my gaming group for the time being.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6058952, member: 1465"] This is also a very important thing for me. If the new edition is going to require me hours to prepare a session, I'm just not going to run a game with it. Ideally I want preparation to require LESS time than gaming (but not including the writing of the story and main NPC concepting into this). However my friends are also going to require being able to start playing without almost any preparation at all... and this is going to be much harder to achieve. I think however that in early 2012 there was a Legends & Lore article where they really pointed out that one of the major design goals of D&D Next was to be able to setup a session with new PCs in 15 minutes, and go through a small (but not trivial) adventure in an hour or two. I hope they still remember and agree with this goal because that seems to be the only real option for my gaming group for the time being. [/QUOTE]
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