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Is DnD well-balanced?
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<blockquote data-quote="Gortle" data-source="post: 5645676" data-attributes="member: 88663"><p>They probably didn't. I could have built the character with a lower Dex but it would have meant -1AC -1 hit -1 damage -1 ref for +1 fort and +1 will. It just doesn't make any sense, for rogues dex is just too important.</p><p></p><p>My experience is that the non AC defenses always seem to fall behind what is expected. Even for the characters that have more balanaced stats. So for monsters non AC attacks do become very strong after a while.</p><p></p><p>Getting back to the point of the thread. What I like about 4th ed is that it is finally possible to build a reasonable rogue, that isn't completely overshadowed by other classes. It is a major part of the genre and it just didn't work in 3.5. I think the only class that is so bad it is unplayable is the Seeker.</p><p></p><p>4th ed is well balanced for a role playing game. By far the best of all the D&D editions for balance. </p><p></p><p>There is still more to do. I'd like to see more variety in builds. More options and variety in paragon paths. There is good support in the game for cold, and radiant builds, charging, polearms. It would be nice if there was a bit more for fire, thunder, psychic have some support but there is almost none for acid, flails, necrotic, shields. Yeah I know I'm mixing concepts.</p></blockquote><p></p>
[QUOTE="Gortle, post: 5645676, member: 88663"] They probably didn't. I could have built the character with a lower Dex but it would have meant -1AC -1 hit -1 damage -1 ref for +1 fort and +1 will. It just doesn't make any sense, for rogues dex is just too important. My experience is that the non AC defenses always seem to fall behind what is expected. Even for the characters that have more balanaced stats. So for monsters non AC attacks do become very strong after a while. Getting back to the point of the thread. What I like about 4th ed is that it is finally possible to build a reasonable rogue, that isn't completely overshadowed by other classes. It is a major part of the genre and it just didn't work in 3.5. I think the only class that is so bad it is unplayable is the Seeker. 4th ed is well balanced for a role playing game. By far the best of all the D&D editions for balance. There is still more to do. I'd like to see more variety in builds. More options and variety in paragon paths. There is good support in the game for cold, and radiant builds, charging, polearms. It would be nice if there was a bit more for fire, thunder, psychic have some support but there is almost none for acid, flails, necrotic, shields. Yeah I know I'm mixing concepts. [/QUOTE]
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Is DnD well-balanced?
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