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Is Dragon Magazine even *Relevant* anymore?
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<blockquote data-quote="Schmoe" data-source="post: 2082340" data-attributes="member: 913"><p>I'm primarily a DM, and I subscribe to Dragon but not Dungeon. I don't have any problems coming up with adventures, and I prefer to write my own. I've bought several issues of Dungeon, and while some of the adventures are very cool, none would fit in campaign. Dragon, on the other hand, is chock full of interesting articles that give me ideas to help me expand and focus my campaign world. The article on Mesopatamian gods was brilliant, for example, not only because it had some interesting and compelling portfolios, but because of the level of detail that was given things like "Typical Quests." Those are elements that I can incorporate into my own world to make the priesthoods seem more distinctive in a way that is tangible to the players. Quite simply, the variety of articles in Dragon are a great stimulus for my creativity, both in world-building and adventure design, and enjoy reading most of them. Granted, many of the articles don't interest me in general, but nearly all of them have some nugget of inspiration. </p><p></p><p>The quality of the articles is much higher than you will find on the internet, and that, for me, is worth the price of subscription.</p></blockquote><p></p>
[QUOTE="Schmoe, post: 2082340, member: 913"] I'm primarily a DM, and I subscribe to Dragon but not Dungeon. I don't have any problems coming up with adventures, and I prefer to write my own. I've bought several issues of Dungeon, and while some of the adventures are very cool, none would fit in campaign. Dragon, on the other hand, is chock full of interesting articles that give me ideas to help me expand and focus my campaign world. The article on Mesopatamian gods was brilliant, for example, not only because it had some interesting and compelling portfolios, but because of the level of detail that was given things like "Typical Quests." Those are elements that I can incorporate into my own world to make the priesthoods seem more distinctive in a way that is tangible to the players. Quite simply, the variety of articles in Dragon are a great stimulus for my creativity, both in world-building and adventure design, and enjoy reading most of them. Granted, many of the articles don't interest me in general, but nearly all of them have some nugget of inspiration. The quality of the articles is much higher than you will find on the internet, and that, for me, is worth the price of subscription. [/QUOTE]
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Is Dragon Magazine even *Relevant* anymore?
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