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Is Dragon Magazine even *Relevant* anymore?
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<blockquote data-quote="Rystil Arden" data-source="post: 2082946" data-attributes="member: 29014"><p>I'm a Dragon subscriber and am (98% of the time) always a DM. I don't subscribe to Dungeon because I never use published adventures (like some others above), preferring to create grand conspiracies based on my PCs' passions and goals. That said, I was highly upset when some of my favourite articles (particularly Dungeoncraft, which had some great advice that really aided in my development 8 years ago from amateurish DM to semi-competent DM) were moved to Dungeon, and so in the sense that the best for-DMs columns were moved to Dungeon, there *has* been a subtle shift towards Dungeon-for-DMs, Dragon-for-Players. Despite this shift, I still read Dragon, and although I've rarely ever used any of the rules presented there (except the ones that got plundered into official products, like Invisible Blade from the gladiator issue), I've raided some of the Dragon prestige classes for various abilities to give to homebrew prestige classes that fit my campaign's flavour better. I think the point when I realised that I needed to reassess Dragon's play-balance was the article with the Godtouched, Divine Fury feats, one of which (Divine Fury, the one that inexplicably raised Base Attack Bonus by 1+Cha bonus and then *called out* that it gave extra attacks) was proposed by a cleric in my campaign in order to make his 8th-level cleric get 4 iterative attacks due to +16 Base Attack Bonus (For those interested, he didn't have to try very hard, just cast Divine Power and use this feat). Probably irrelevantly to the discussion of current Dragon, I do still use the Random Art Object Generator from an old issue (can't remember the number, but the theme was "The Dark") to springboard ideas whenever I'm confronted with a dragon hoard filled with 2d10 art objects. As far as the newer format goes, the Campaign Components articles (Knights, Swashbucklers, Gladiators) have all been interesting, and I have referenced some of them extensively when my campaigns begin to fall into these tropes. More articles like those would make me happy, and even without my favourite articles, there's still usually something fluffy that I can use, or that at least sparks my imagination to come up with something else, and for the relatively low cost of subscribing, its usually worth it. That said, if the articles stolen by Dungeon, or similar sorts of articles, came back to Dragon, I would be happy. In fact, as far as the player/DM distinction goes, I think it is beneficial for players to read articles like Dungeoncraft in order to better understand the way DMing works (and maybe become a DM herself one day; as it stands, she would need to be actively subscribing to Dungeon for this). </p><p></p><p>Just my two cents.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 2082946, member: 29014"] I'm a Dragon subscriber and am (98% of the time) always a DM. I don't subscribe to Dungeon because I never use published adventures (like some others above), preferring to create grand conspiracies based on my PCs' passions and goals. That said, I was highly upset when some of my favourite articles (particularly Dungeoncraft, which had some great advice that really aided in my development 8 years ago from amateurish DM to semi-competent DM) were moved to Dungeon, and so in the sense that the best for-DMs columns were moved to Dungeon, there *has* been a subtle shift towards Dungeon-for-DMs, Dragon-for-Players. Despite this shift, I still read Dragon, and although I've rarely ever used any of the rules presented there (except the ones that got plundered into official products, like Invisible Blade from the gladiator issue), I've raided some of the Dragon prestige classes for various abilities to give to homebrew prestige classes that fit my campaign's flavour better. I think the point when I realised that I needed to reassess Dragon's play-balance was the article with the Godtouched, Divine Fury feats, one of which (Divine Fury, the one that inexplicably raised Base Attack Bonus by 1+Cha bonus and then *called out* that it gave extra attacks) was proposed by a cleric in my campaign in order to make his 8th-level cleric get 4 iterative attacks due to +16 Base Attack Bonus (For those interested, he didn't have to try very hard, just cast Divine Power and use this feat). Probably irrelevantly to the discussion of current Dragon, I do still use the Random Art Object Generator from an old issue (can't remember the number, but the theme was "The Dark") to springboard ideas whenever I'm confronted with a dragon hoard filled with 2d10 art objects. As far as the newer format goes, the Campaign Components articles (Knights, Swashbucklers, Gladiators) have all been interesting, and I have referenced some of them extensively when my campaigns begin to fall into these tropes. More articles like those would make me happy, and even without my favourite articles, there's still usually something fluffy that I can use, or that at least sparks my imagination to come up with something else, and for the relatively low cost of subscribing, its usually worth it. That said, if the articles stolen by Dungeon, or similar sorts of articles, came back to Dragon, I would be happy. In fact, as far as the player/DM distinction goes, I think it is beneficial for players to read articles like Dungeoncraft in order to better understand the way DMing works (and maybe become a DM herself one day; as it stands, she would need to be actively subscribing to Dungeon for this). Just my two cents. [/QUOTE]
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