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Is Dragon Magazine even *Relevant* anymore?
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<blockquote data-quote="DungeonMaster" data-source="post: 2082997" data-attributes="member: 27431"><p>I was an avid reader of Dragon through 2nd edition. I find the dragon compendium CD one of the most useful tools at my disposal for campaign design. </p><p>I bought dragon frequently when 3rd edition came out and it was by and large worth it. However 3.5 changed that and while there were a number of articles relating to the glowing amazingness of 3.5 I really couldn't help but feel that all the horribly stupid things introduced into the game were being sidelined (darkness spells that create light in dark rooms among others). It felt a too biased. I know the 2e to 3e change was similar but the reasons were much more clear cut and well, reasonable. </p><p>3.5 basically killed dragon for me but making Andy Collins of all people the "sage" was the dagger in the back. </p><p></p><p>If it continues as is I'll wait and see how 4th edition turns out. If we get the same mess as the 3.5 PHB and a torrent of feat/oxymoron-class/noflavor-spell then I'm out for good. 3rd edition started off on a "mechanics heavy" footing, which was a refreshing start. In the final analysis however the mechanics heavy approach has been proven to be even less balanced than a fluff heavy approach. A recent tally by Talchar has 387 feats, 141 prestige classes, 23 primary classes and just over a 1000 spells in not even all 3.5 WotC supplements. (Yep you're 7 times more likely to meet a "prestigious" class than a "plain class". Anyhow...). A new abomination shows itself every month as the "sturdy" mechanics approach devolves to billions of damage, trillions of charisma and so fort as these options are combined in legitimate ways. </p><p></p><p>What I would like to see with Dragon, and more specifically with D&D is a return to the flavor text, the "fluff" as the proponents of "clunk er... crunch" have called it. If Dragon is going to set itself apart from Dungeon and from the plethora of other products it's by quality flavor - which is still there, only overshadowed by the oppressive presence of ill conceived rules.</p></blockquote><p></p>
[QUOTE="DungeonMaster, post: 2082997, member: 27431"] I was an avid reader of Dragon through 2nd edition. I find the dragon compendium CD one of the most useful tools at my disposal for campaign design. I bought dragon frequently when 3rd edition came out and it was by and large worth it. However 3.5 changed that and while there were a number of articles relating to the glowing amazingness of 3.5 I really couldn't help but feel that all the horribly stupid things introduced into the game were being sidelined (darkness spells that create light in dark rooms among others). It felt a too biased. I know the 2e to 3e change was similar but the reasons were much more clear cut and well, reasonable. 3.5 basically killed dragon for me but making Andy Collins of all people the "sage" was the dagger in the back. If it continues as is I'll wait and see how 4th edition turns out. If we get the same mess as the 3.5 PHB and a torrent of feat/oxymoron-class/noflavor-spell then I'm out for good. 3rd edition started off on a "mechanics heavy" footing, which was a refreshing start. In the final analysis however the mechanics heavy approach has been proven to be even less balanced than a fluff heavy approach. A recent tally by Talchar has 387 feats, 141 prestige classes, 23 primary classes and just over a 1000 spells in not even all 3.5 WotC supplements. (Yep you're 7 times more likely to meet a "prestigious" class than a "plain class". Anyhow...). A new abomination shows itself every month as the "sturdy" mechanics approach devolves to billions of damage, trillions of charisma and so fort as these options are combined in legitimate ways. What I would like to see with Dragon, and more specifically with D&D is a return to the flavor text, the "fluff" as the proponents of "clunk er... crunch" have called it. If Dragon is going to set itself apart from Dungeon and from the plethora of other products it's by quality flavor - which is still there, only overshadowed by the oppressive presence of ill conceived rules. [/QUOTE]
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