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Is Dragon Magazine even *Relevant* anymore?
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<blockquote data-quote="rowport" data-source="post: 2083896" data-attributes="member: 9729"><p><strong>The Good Stuff</strong></p><p></p><p>Erik-</p><p></p><p>As always, thanks for participating in the thread. Somehow, you keep your cool and answer the (frequently inane) questions and complaints even when the very *subject header* is a bash to your product (btw, is any pop-culture entertainment medium really *Relevant* anymore, Steel Wind? LOL).</p><p></p><p>I completely disagree with Steel Wind. And, since I *buy* your product, and he does *not*, I hope that my opinion carries more weight with you. I do like Dragon- love it, in fact. The changes to Dungeon were welcome improvements, and I look forward to your efforts to focus on Dragon. In the hopes that the baby will not go out with the bathwater, I thought I would counter all the negativity on this thread with what I *like* about Dragon (and hope will stay in it) using #329 as my baseline:</p><p></p><p>The Legacy of Beowulf: This is great, great, great. I love the idea of using mythos not yet widely explored in D&D. I like the idea that you could pull out pieces to use- even just Beowulf for a Fighter character. This might be a trend with the Lovecraft material before it- I hope that continues. Good stuff.</p><p></p><p>The Petit Tarrasque: This is an interesting concept, although I think the article would benefit from tighter editing- it dragged on rather long. I am not sure this is really directly useful for gaming, but that is OK with me, I am still interested in reading it. (I felt the same way about the samurai versus knight article- it was just fun to read. I liked that one more than this one, though.)</p><p></p><p>Mesopotamian Mythos: This is great. Dieties do not need statblocks IMO (no offense intended, Erik...).</p><p></p><p>Demonomicon of Iggwilv: Pazuzu: This is pretty interesting by itself, although I think a series of demons and/or devils would get old, just like any subject done too much. Instead, a more general focus on organizations- cults, religions, thieves guilds, etc. might have broader appeal. Still, I liked it.</p><p></p><p>The Ecology of the Kenku: These articles are really fun. I like the in-depth coverage of different creatures. Complimenting the other articles in the issue with related races is a useful trick to make the whole better; I think I really liked the Incursion and Gladiator issues of two years back for that reason.</p><p></p><p>A Novel Approach: Eberron’s Marked for Death: Blah.</p><p></p><p>Class Acts: These articles are wonderful. I love the ideas, and have used several with real and direct impact on my characters. I am not an 'intuitive' rules guy, so the suggestions here help me avoid boner mistakes. Showing people how to use (not abuse) the rules without creating new ones is a really great idea. (As an aside, I enjoy Skip Williams' Rules of the Game article series for the same reason.)</p><p></p><p>Bazaar of the Bizarre: Whatever you call these articles, I like them.</p><p></p><p>Under Command: I have no strong opinion on these. I do not play the D&D minis game, but can see how they are an important product to cover.</p><p></p><p>Silicon Sorcery: Some of these are good, some bad. The #329 one was weak.</p><p></p><p>First Watch: I like these. I buy game stuff like mad.</p><p></p><p>Scale Mail: Well, what can you say about a letters column?</p><p></p><p>Sage Advice: This is useful to me. I think that Skip Williams gets too much flak here on-line (much like Paizo, now that I think about it...)</p><p></p><p>Comics: The Dragon comics are great. The Dungeon comics are the ones that need serious work (except for Tony M.'s.)</p><p></p><p>Crunch/Fluff Ratio: From your comments here and in your editorials I think that you feel the ratio of crunch to fluff needs to swing to fluff. I cannot disagree with that, as reading fluff is generally more entertaining than reading crunch, at least to me. But, I honestly feel that is is pretty balanced right now, and has been roughly since the 'relaunch' last year. Maybe 50/50 is too much, but I would hate to see it become, say, 25/75 OR 75/25- too much of either is not the right approach.</p><p></p><p>I will cross-post this on the Paizo boards as well. I hope that it is helpful.</p></blockquote><p></p>
[QUOTE="rowport, post: 2083896, member: 9729"] [b]The Good Stuff[/b] Erik- As always, thanks for participating in the thread. Somehow, you keep your cool and answer the (frequently inane) questions and complaints even when the very *subject header* is a bash to your product (btw, is any pop-culture entertainment medium really *Relevant* anymore, Steel Wind? LOL). I completely disagree with Steel Wind. And, since I *buy* your product, and he does *not*, I hope that my opinion carries more weight with you. I do like Dragon- love it, in fact. The changes to Dungeon were welcome improvements, and I look forward to your efforts to focus on Dragon. In the hopes that the baby will not go out with the bathwater, I thought I would counter all the negativity on this thread with what I *like* about Dragon (and hope will stay in it) using #329 as my baseline: The Legacy of Beowulf: This is great, great, great. I love the idea of using mythos not yet widely explored in D&D. I like the idea that you could pull out pieces to use- even just Beowulf for a Fighter character. This might be a trend with the Lovecraft material before it- I hope that continues. Good stuff. The Petit Tarrasque: This is an interesting concept, although I think the article would benefit from tighter editing- it dragged on rather long. I am not sure this is really directly useful for gaming, but that is OK with me, I am still interested in reading it. (I felt the same way about the samurai versus knight article- it was just fun to read. I liked that one more than this one, though.) Mesopotamian Mythos: This is great. Dieties do not need statblocks IMO (no offense intended, Erik...). Demonomicon of Iggwilv: Pazuzu: This is pretty interesting by itself, although I think a series of demons and/or devils would get old, just like any subject done too much. Instead, a more general focus on organizations- cults, religions, thieves guilds, etc. might have broader appeal. Still, I liked it. The Ecology of the Kenku: These articles are really fun. I like the in-depth coverage of different creatures. Complimenting the other articles in the issue with related races is a useful trick to make the whole better; I think I really liked the Incursion and Gladiator issues of two years back for that reason. A Novel Approach: Eberron’s Marked for Death: Blah. Class Acts: These articles are wonderful. I love the ideas, and have used several with real and direct impact on my characters. I am not an 'intuitive' rules guy, so the suggestions here help me avoid boner mistakes. Showing people how to use (not abuse) the rules without creating new ones is a really great idea. (As an aside, I enjoy Skip Williams' Rules of the Game article series for the same reason.) Bazaar of the Bizarre: Whatever you call these articles, I like them. Under Command: I have no strong opinion on these. I do not play the D&D minis game, but can see how they are an important product to cover. Silicon Sorcery: Some of these are good, some bad. The #329 one was weak. First Watch: I like these. I buy game stuff like mad. Scale Mail: Well, what can you say about a letters column? Sage Advice: This is useful to me. I think that Skip Williams gets too much flak here on-line (much like Paizo, now that I think about it...) Comics: The Dragon comics are great. The Dungeon comics are the ones that need serious work (except for Tony M.'s.) Crunch/Fluff Ratio: From your comments here and in your editorials I think that you feel the ratio of crunch to fluff needs to swing to fluff. I cannot disagree with that, as reading fluff is generally more entertaining than reading crunch, at least to me. But, I honestly feel that is is pretty balanced right now, and has been roughly since the 'relaunch' last year. Maybe 50/50 is too much, but I would hate to see it become, say, 25/75 OR 75/25- too much of either is not the right approach. I will cross-post this on the Paizo boards as well. I hope that it is helpful. [/QUOTE]
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