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Is Dragon Magazine even *Relevant* anymore?
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<blockquote data-quote="D+1" data-source="post: 2084507" data-attributes="member: 13654"><p>For me this is precisely the problem. The players DON'T go shopping for rules widgets unless your DM's run VERY odd campaigns. Once in a while a player might find a new widget in a rules supplement or in Dragon and ASK that it be included - and then the DM decides whether or not to ALLOW it and why. But players don't "go shopping" for such things because DM's (like me) simply have no need or desire to constantly inflate their campaigns with new rules, especially not when they're just to power up a player character with the widget-of-the-week.</p><p></p><p>From my perspective Dragon isn't doing anything that isn't being done better and faster online, or that isn't simply looking like sloppy seconds that isn't being included in harcover publications from other sources. If it weren't for the fact that I have a collection that starts BEFORE issue #1 I would have dropped my subscription a couple years ago and started buying Dungeon. Every month when I get my copy I leaf through it on the off chance that something might seem worth actually reading (and if I read it I never actually have any kind of need to use it) I read the comics, maybe a few letters talking about subjects already debated extensively twice in every major online forum over the last month, and then put it in a poly bag and onto the shelf.</p><p></p><p>I'd subscribe to Dungeon but I actually find it an inconvenient means of obtaining adventures. So few are going to be the correct level range for my current game, and fewer still will FIT my needs and desires even if they are the right level. That means gobs and gobs of adaptation and adjustment, or else needing to already HAVE several YEARS worth of Dungeon as a resource to draw upon before it's becoming worth the effort.</p><p></p><p>So I have to... make things up myself.</p></blockquote><p></p>
[QUOTE="D+1, post: 2084507, member: 13654"] For me this is precisely the problem. The players DON'T go shopping for rules widgets unless your DM's run VERY odd campaigns. Once in a while a player might find a new widget in a rules supplement or in Dragon and ASK that it be included - and then the DM decides whether or not to ALLOW it and why. But players don't "go shopping" for such things because DM's (like me) simply have no need or desire to constantly inflate their campaigns with new rules, especially not when they're just to power up a player character with the widget-of-the-week. From my perspective Dragon isn't doing anything that isn't being done better and faster online, or that isn't simply looking like sloppy seconds that isn't being included in harcover publications from other sources. If it weren't for the fact that I have a collection that starts BEFORE issue #1 I would have dropped my subscription a couple years ago and started buying Dungeon. Every month when I get my copy I leaf through it on the off chance that something might seem worth actually reading (and if I read it I never actually have any kind of need to use it) I read the comics, maybe a few letters talking about subjects already debated extensively twice in every major online forum over the last month, and then put it in a poly bag and onto the shelf. I'd subscribe to Dungeon but I actually find it an inconvenient means of obtaining adventures. So few are going to be the correct level range for my current game, and fewer still will FIT my needs and desires even if they are the right level. That means gobs and gobs of adaptation and adjustment, or else needing to already HAVE several YEARS worth of Dungeon as a resource to draw upon before it's becoming worth the effort. So I have to... make things up myself. [/QUOTE]
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