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Is Dragon Magazine even *Relevant* anymore?
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<blockquote data-quote="Rawhide" data-source="post: 2086573" data-attributes="member: 29145"><p>First, let's cover the basics. Dragon has to be about D&D, and it has to mostly be about core D&D (rather than some specific world). All efforts to do anthing else have been met with howls of anger from the existing readership. while Paizo -could- decide to ignore existing readers in favor of trying to build a whole new readership that would be risky. So risky I would call it dumb.</p><p></p><p>I understand why people want other d20 content. It isn;t going to happen in dragon. for all the reasons some people are claiming dragon isn;t useful at all anymore, it must focus its content. If it gets too diverse, most people will ditch it in favor of other sources. The only things it has going for it is officialness, history, and access to WotC. It should play those up.</p><p></p><p>Making dungeon and DM resource and Dragon a player resource is, inbroad terms, a good idea. Dungeon is well loved by far more people now, and Dragon doesn't seem to have suffered much readership loss. better one great mag and one mediocre one that two mediocre ones.</p><p></p><p>Every Dragon should have at least one really crunchy rules article. The best of these will be things easily tacked on to existing, ongoing campaigns. New arcane spells, new magic items, and new uses for old rules are top of the list. The reason for this is obvious. How many PrCs do you use in your game, and how often do you need a new one? A single campaign goes through a lot more magic items than PrCs or feats. And new arcane spells are a legit player resource -- a player can always ask a DM to allow a wizard tor esearch a new spell. Even better are spells that do new sorts of things.</p><p></p><p>After that, every issue should have at least ne thing you can;t get anywhere else. An interwive with a WotC designer outlining why a rule works the way it does. A one page preview of an upcoiming wotc product. If possible, news and insights from WotC no one else has access to, as well as information about future paizo plans.</p><p></p><p>Then, the remianing space should be general, useful articles. An excellent example is those race name articles dragon did back for 2nd ed. Those are useful, well written, and required no new rules. examples of new equipment. What all can be considered a scimitar, with illustrations. What does an 18 Wis mean? What does Cha mean for a wolverine? Solid game related things with less rules content.</p><p></p><p>Then, paizo needs an electornic version of the magazine which only subscribers have access to. A pdf version at minimum, but a searchable archive is better. when your subscription runs out, so does your access.</p><p></p><p>And -that- is how you make dragon relevant again.</p></blockquote><p></p>
[QUOTE="Rawhide, post: 2086573, member: 29145"] First, let's cover the basics. Dragon has to be about D&D, and it has to mostly be about core D&D (rather than some specific world). All efforts to do anthing else have been met with howls of anger from the existing readership. while Paizo -could- decide to ignore existing readers in favor of trying to build a whole new readership that would be risky. So risky I would call it dumb. I understand why people want other d20 content. It isn;t going to happen in dragon. for all the reasons some people are claiming dragon isn;t useful at all anymore, it must focus its content. If it gets too diverse, most people will ditch it in favor of other sources. The only things it has going for it is officialness, history, and access to WotC. It should play those up. Making dungeon and DM resource and Dragon a player resource is, inbroad terms, a good idea. Dungeon is well loved by far more people now, and Dragon doesn't seem to have suffered much readership loss. better one great mag and one mediocre one that two mediocre ones. Every Dragon should have at least one really crunchy rules article. The best of these will be things easily tacked on to existing, ongoing campaigns. New arcane spells, new magic items, and new uses for old rules are top of the list. The reason for this is obvious. How many PrCs do you use in your game, and how often do you need a new one? A single campaign goes through a lot more magic items than PrCs or feats. And new arcane spells are a legit player resource -- a player can always ask a DM to allow a wizard tor esearch a new spell. Even better are spells that do new sorts of things. After that, every issue should have at least ne thing you can;t get anywhere else. An interwive with a WotC designer outlining why a rule works the way it does. A one page preview of an upcoiming wotc product. If possible, news and insights from WotC no one else has access to, as well as information about future paizo plans. Then, the remianing space should be general, useful articles. An excellent example is those race name articles dragon did back for 2nd ed. Those are useful, well written, and required no new rules. examples of new equipment. What all can be considered a scimitar, with illustrations. What does an 18 Wis mean? What does Cha mean for a wolverine? Solid game related things with less rules content. Then, paizo needs an electornic version of the magazine which only subscribers have access to. A pdf version at minimum, but a searchable archive is better. when your subscription runs out, so does your access. And -that- is how you make dragon relevant again. [/QUOTE]
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