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Is Dragon Magazine even *Relevant* anymore?
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<blockquote data-quote="Samothdm" data-source="post: 2088762" data-attributes="member: 5473"><p>I said this in another thread about <em>Dragon</em>, but <strong>PLEASE</strong> people, don't take labels so seriously! </p><p></p><p>A few years ago (maybe it was last year), there was a "Dark Sun" section in <em>Dragon</em>, updating some stuff to 3rd Edition. One of the articles talked about Defilers and Preservers. That article was perfect for my campaign, and I <strong>don't</strong> play Dark Sun. Heck, the author even included little sidebars in the articles to tell you, "Here are some ways you can use this material even if you don't play Dark Sun". </p><p></p><p>I say, capitalize on the intellectual property that you have access to, Erik, in order to gain some extra promotional punch, but then make sure that the articles aren't so specific that they can't be used in other game worlds. I think that spelling it out in a sidebar or something works, but maybe highlight it a little more for people who are too literal with labels. </p><p></p><p>I also like the idea of interviews with designers about the mechanics of the game - why certain rules work the way they do. Posts here on ENWorld by SKR and other, and on Monte's boards by Monte himself, are very insightful. A few months ago, Sean talked quite vocally about things like sneak attacking and critical-hitting undead and it was really interesting to see the design principals behind those types of decisions. </p><p></p><p>I'd also like to see a return to the "Campaign Components" articles, but again, I guess you'd need huge caveats and sidebars for those people who see the name "Knights" or "Swashbucklers" and think to themselves, "I don't use Knights in my game". The rules for Honor in the Campaign Components: Knights would work perfectly for a Samurai game, for example. Somehow there needs to be more work done to make people understand that they can just tweak this material, change the name, and drop it into their own games. </p><p></p><p>Overall, I'm very happy with my subscription to <em>Dragon</em>. As I said in the other thread, I don't use everything I read in it, but I always find something useful, insightful, or thought-provoking, and that's worth the price.</p></blockquote><p></p>
[QUOTE="Samothdm, post: 2088762, member: 5473"] I said this in another thread about [i]Dragon[/i], but [b]PLEASE[/b] people, don't take labels so seriously! A few years ago (maybe it was last year), there was a "Dark Sun" section in [i]Dragon[/i], updating some stuff to 3rd Edition. One of the articles talked about Defilers and Preservers. That article was perfect for my campaign, and I [b]don't[/b] play Dark Sun. Heck, the author even included little sidebars in the articles to tell you, "Here are some ways you can use this material even if you don't play Dark Sun". I say, capitalize on the intellectual property that you have access to, Erik, in order to gain some extra promotional punch, but then make sure that the articles aren't so specific that they can't be used in other game worlds. I think that spelling it out in a sidebar or something works, but maybe highlight it a little more for people who are too literal with labels. I also like the idea of interviews with designers about the mechanics of the game - why certain rules work the way they do. Posts here on ENWorld by SKR and other, and on Monte's boards by Monte himself, are very insightful. A few months ago, Sean talked quite vocally about things like sneak attacking and critical-hitting undead and it was really interesting to see the design principals behind those types of decisions. I'd also like to see a return to the "Campaign Components" articles, but again, I guess you'd need huge caveats and sidebars for those people who see the name "Knights" or "Swashbucklers" and think to themselves, "I don't use Knights in my game". The rules for Honor in the Campaign Components: Knights would work perfectly for a Samurai game, for example. Somehow there needs to be more work done to make people understand that they can just tweak this material, change the name, and drop it into their own games. Overall, I'm very happy with my subscription to [i]Dragon[/i]. As I said in the other thread, I don't use everything I read in it, but I always find something useful, insightful, or thought-provoking, and that's worth the price. [/QUOTE]
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