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Is Dragon Magazine even *Relevant* anymore?
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<blockquote data-quote="heirodule" data-source="post: 2088831" data-attributes="member: 4081"><p>I think Dragon has lost some of its relevance because the D&D game has focussed its attention on a smaller range of areas than previous editions.</p><p></p><p>You could have a Katharine Kerr article on the logistsics of fantasy armies, because D&D 1e allowed and expected high level PCs to put time and effort into domain management.</p><p></p><p>D&D3e seems to expect that high level PCs will just be fighting bigger and badder and more earthshattering threats. Even the new Battlefield Advantures book (as it has been presented so far) seems to only handle "what kind of missions do we send the PCs on while battle rages around them", not assuming that the PCs will want to be the main movers and shakers of the battle (that may be a mistaken impression of course)</p><p></p><p>I think for Dragon to be more revelant, it needs to increase the diversity of the expected roleplaying challneges. Gygax had a survey of the things people though "made for a roleplaying game". It was an extensive list, and might bear fruit for Dragon thinking a bit more outside-the-box.</p></blockquote><p></p>
[QUOTE="heirodule, post: 2088831, member: 4081"] I think Dragon has lost some of its relevance because the D&D game has focussed its attention on a smaller range of areas than previous editions. You could have a Katharine Kerr article on the logistsics of fantasy armies, because D&D 1e allowed and expected high level PCs to put time and effort into domain management. D&D3e seems to expect that high level PCs will just be fighting bigger and badder and more earthshattering threats. Even the new Battlefield Advantures book (as it has been presented so far) seems to only handle "what kind of missions do we send the PCs on while battle rages around them", not assuming that the PCs will want to be the main movers and shakers of the battle (that may be a mistaken impression of course) I think for Dragon to be more revelant, it needs to increase the diversity of the expected roleplaying challneges. Gygax had a survey of the things people though "made for a roleplaying game". It was an extensive list, and might bear fruit for Dragon thinking a bit more outside-the-box. [/QUOTE]
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