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Is Dragon Magazine even *Relevant* anymore?
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<blockquote data-quote="Raven Crowking" data-source="post: 2090323" data-attributes="member: 18280"><p>Hey Erik,</p><p></p><p>Just so you know where I am coming from, I do purchase both Dragon and Dungeon on a regular basis, Dragon far more often than Dungeon. By moving the DM materials to Dungeon, you've gotten me to purchase more Dungeons. I appreciate the Dungeon articles that gave some examples of wilderness descriptions, encounters at the gate, alternates to taverns for seeding adventure hooks, and bridges. I care less for the NPC bits that start with long stat blocks. I might be willing to entertain the stat blocks after being told about the NPC, though...not unlike a dungeon room is described before stat blocks appear.</p><p></p><p>What I am not suggesting is shifting focus away from D&D or the current edition. What I am suggesting is that the current edition is rather rules-heavy already, and needs more material to help make use of the rules/create game flavor than it needs a new prestige class per issue. The cool thing about these sorts of articles is that they contain, as a matter of course, general information that is usable in a wide variety of game systems even if the article itself focuses on 3.5. </p><p></p><p>A good recent example is The Petit Tarrasque, which I enjoyed. An earlier issue had an article on setting up a campaign like a television series. While I don't intend on doing so for my own campaign, it made interesting reading. It made me think. That is what I want.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2090323, member: 18280"] Hey Erik, Just so you know where I am coming from, I do purchase both Dragon and Dungeon on a regular basis, Dragon far more often than Dungeon. By moving the DM materials to Dungeon, you've gotten me to purchase more Dungeons. I appreciate the Dungeon articles that gave some examples of wilderness descriptions, encounters at the gate, alternates to taverns for seeding adventure hooks, and bridges. I care less for the NPC bits that start with long stat blocks. I might be willing to entertain the stat blocks after being told about the NPC, though...not unlike a dungeon room is described before stat blocks appear. What I am not suggesting is shifting focus away from D&D or the current edition. What I am suggesting is that the current edition is rather rules-heavy already, and needs more material to help make use of the rules/create game flavor than it needs a new prestige class per issue. The cool thing about these sorts of articles is that they contain, as a matter of course, general information that is usable in a wide variety of game systems even if the article itself focuses on 3.5. A good recent example is The Petit Tarrasque, which I enjoyed. An earlier issue had an article on setting up a campaign like a television series. While I don't intend on doing so for my own campaign, it made interesting reading. It made me think. That is what I want. RC [/QUOTE]
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