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Is Dragons of Stormwreck Isle Based on the 80s D&D Cartoon?
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<blockquote data-quote="Paul Farquhar" data-source="post: 8601719" data-attributes="member: 6906155"><p>Because they clearly couldn't cope with Kung Fu Panda?</p><p></p><p>It's not a matter of "confusion", it's a matter of the appropriateness of the whole class. And it might suit WotC to broaden the character concept ahead of 5.5, perhaps moving to dropping misused culturally specific terminology like "chi". It doesn't have to be an Asian stereotype.</p><p></p><p>An "acrobat" subclass for monk might be a more interesting direction. After all, Diana does not sneak attack, pick locks or wear leather armour.</p><p></p><p>Paul's quick run on a monk-acrobat subclass:</p><p></p><p>Level 3:</p><p></p><p>Acrobat training. You are proficient in acrobatics and performance. If you are already proficent in these skills, you can choose different skills instead. You can add your Charisma bonus to your armour class.</p><p></p><p>Staff Fighting. When you use a monk ability that specifies an unarmed strike you can strike with your staff instead. At any time you can choose whether your staff attack counts as a weapon attack or unarmed strike. [note: staff is a monk weapon].</p><p></p><p>Sure footed. Whenever you would fail a skill check using acrobatics you may expend one focus point to reroll the check with advantage.</p><p></p><p>Level 6:</p><p></p><p>Expert Acrobat. You add double your proficiency bonus whenever you make an acrobatics skill check.</p><p></p><p>Improved Step of the Wind. Whenever you use your Step of the Wind feature whilst holding a pole or staff you gain both Disengage and Dash. Your jump a distance equal to your total movement for the turn, including your dash action if appropriate. You can change direction and/or take an attack action mid-jump.</p><p></p><p></p><p>Level 11:</p><p></p><p>Reliable Acrobat. Whenever you make an acrobatics ability check you can treat a d20 roll of 9 or lower as a 10. In addition, your Step of the Wind ability now costs no Focus points to use.</p><p></p><p>Improved Evasion. You have advantage on all Dexterity saving throws.</p><p></p><p>Level 17:</p><p></p><p>Inspirational Acrobatics. Whenever you use your your action to make an acrobatics or performance check you recover one Focus point. You cannot exceed your maximum value.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 8601719, member: 6906155"] Because they clearly couldn't cope with Kung Fu Panda? It's not a matter of "confusion", it's a matter of the appropriateness of the whole class. And it might suit WotC to broaden the character concept ahead of 5.5, perhaps moving to dropping misused culturally specific terminology like "chi". It doesn't have to be an Asian stereotype. An "acrobat" subclass for monk might be a more interesting direction. After all, Diana does not sneak attack, pick locks or wear leather armour. Paul's quick run on a monk-acrobat subclass: Level 3: Acrobat training. You are proficient in acrobatics and performance. If you are already proficent in these skills, you can choose different skills instead. You can add your Charisma bonus to your armour class. Staff Fighting. When you use a monk ability that specifies an unarmed strike you can strike with your staff instead. At any time you can choose whether your staff attack counts as a weapon attack or unarmed strike. [note: staff is a monk weapon]. Sure footed. Whenever you would fail a skill check using acrobatics you may expend one focus point to reroll the check with advantage. Level 6: Expert Acrobat. You add double your proficiency bonus whenever you make an acrobatics skill check. Improved Step of the Wind. Whenever you use your Step of the Wind feature whilst holding a pole or staff you gain both Disengage and Dash. Your jump a distance equal to your total movement for the turn, including your dash action if appropriate. You can change direction and/or take an attack action mid-jump. Level 11: Reliable Acrobat. Whenever you make an acrobatics ability check you can treat a d20 roll of 9 or lower as a 10. In addition, your Step of the Wind ability now costs no Focus points to use. Improved Evasion. You have advantage on all Dexterity saving throws. Level 17: Inspirational Acrobatics. Whenever you use your your action to make an acrobatics or performance check you recover one Focus point. You cannot exceed your maximum value. [/QUOTE]
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Is Dragons of Stormwreck Isle Based on the 80s D&D Cartoon?
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