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Is Druidcraft useful?
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<blockquote data-quote="the Jester" data-source="post: 6405304" data-attributes="member: 1210"><p>In general, druidcraft is a cool spell, and not everything the pcs do is combat-oriented. </p><p></p><p></p><p></p><p>Have you ever marched across boggy terrain with no roads while carrying a full 60 lb. pack (and wearing armor!) in the rain? For days? </p><p></p><p>Have you ever marched through a snowstorm on a mountainside path? </p><p></p><p>Have you ever worn all metal garb during a desert heat wave?</p><p></p><p>Weather can be, and is, in my game, a very significant factor. Heck, a lot of the time, creatures just hunker down for the winter (25% of the year!!) and stay at home.</p><p></p><p>Don't make the mistake of thinking that, because our modern world includes things like cars with climate-controlled interiors and good roads and easy access to cold weather gear that the hazards of bad weather aren't there. We're just spoiled and able to duck out of it when we want. Oh, it's 10 degrees below freezing? Turn on the heater! Oh, a driving rain? Duck under this overhang and/or get indoors, with your nicely sealed roof. To a character in a typical D&D world, it's probably more like, "It's 10 below freezing! Find dry wood and build a fire or we freeze to death!" Or maybe, "Driving rain? Crap, we need six buckets for all the leaks!" There is no heater, there's no air conditioning. Heat waves kill people every year when we do have those things. </p><p></p><p>So if the adventurers need to cross 80 miles of trackless wilderness to reach the dungeon site, and there's a blizzard, they're frankly likely to get lost, never find their way and die en route. </p><p></p><p>Now, some DMs ignore the weather, but not all. Not me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="the Jester, post: 6405304, member: 1210"] In general, druidcraft is a cool spell, and not everything the pcs do is combat-oriented. Have you ever marched across boggy terrain with no roads while carrying a full 60 lb. pack (and wearing armor!) in the rain? For days? Have you ever marched through a snowstorm on a mountainside path? Have you ever worn all metal garb during a desert heat wave? Weather can be, and is, in my game, a very significant factor. Heck, a lot of the time, creatures just hunker down for the winter (25% of the year!!) and stay at home. Don't make the mistake of thinking that, because our modern world includes things like cars with climate-controlled interiors and good roads and easy access to cold weather gear that the hazards of bad weather aren't there. We're just spoiled and able to duck out of it when we want. Oh, it's 10 degrees below freezing? Turn on the heater! Oh, a driving rain? Duck under this overhang and/or get indoors, with your nicely sealed roof. To a character in a typical D&D world, it's probably more like, "It's 10 below freezing! Find dry wood and build a fire or we freeze to death!" Or maybe, "Driving rain? Crap, we need six buckets for all the leaks!" There is no heater, there's no air conditioning. Heat waves kill people every year when we do have those things. So if the adventurers need to cross 80 miles of trackless wilderness to reach the dungeon site, and there's a blizzard, they're frankly likely to get lost, never find their way and die en route. Now, some DMs ignore the weather, but not all. Not me. :) [/QUOTE]
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