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Community
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Is Duellist style too good without feats.
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<blockquote data-quote="dregntael" data-source="post: 7902759" data-attributes="member: 6790458"><p>Ok, to answer this question we need to compare dueling with other fighting styles that are generally not considered "weak". So let's put duelist against archery, defense, and TWF. I'm also throwing in GWF to see if my claim that it's underpowered is actually correct. Assuming a level 1 character with a main stat of +3 (str or dex) and an AC of 18 (chainmail + shield):</p><p></p><ul> <li data-xf-list-type="ul">Dueling: increases damage from 1d8+3 to 1d8+5 for a 27% boost to DPR.</li> <li data-xf-list-type="ul">Two-weapon fighting: increases damage from 2d6+3 to 2d6+6 for a 30% boost to DPR.</li> <li data-xf-list-type="ul">Great weapon fighting: increases damage from average 9.5 to ~10.3 (greataxe) or from 10 to ~11.3 (greatsword), for a boost of 9% or 13% to DPR.</li> <li data-xf-list-type="ul">Archery: increases chance to hit by 10%, which boosts DPR by something between 12% (against AC 8) to 33% (against AC 20). Duelist is stronger against AC 18 or below (of course this ignores the difference between melee and ranged completely).</li> <li data-xf-list-type="ul">Defense: decreases chance to be hit by 5%, which increases survivability by something between 9% (vs enemies with +8 to hit) to 16% (vs enemies with +3 to hit). However, survivability is worth a lot more than DPR if you're the main tank (assuming enemies are actually attacking you).</li> </ul><p></p><p>At level 17 with a main stat of +5 and an AC of 20 (plate + shield) and 3 attacks, the numbers are:</p><p></p><ul> <li data-xf-list-type="ul">Dueling: 21% boost to DPR</li> <li data-xf-list-type="ul">Two-weapon fighting: 26% boost to DPR</li> <li data-xf-list-type="ul">Great weapon fighting: 7% (greataxe) or 11% (greatsword) boost to DPR</li> <li data-xf-list-type="ul">Archery: between 0% (against AC 12 and below) to 29% (against AC 25) boost to DPR</li> <li data-xf-list-type="ul">Defense: between 0% (against enemy with +19 to hit) to 14% (against enemies with +7 to hit) boost to survivability</li> </ul><p></p><p>So the GWF style is really weak compared to the others (and my buff is probably not even enough). Otherwise it mostly depends on the situation which one is better, which I like. Dueling is a bit better than archery against lowish AC's, but it really shines against high ACs. TWF seems to be the best choice at high levels, but that's mostly because the base damage is so low that any increase will be a large bonus (I have another houserule for TWF, but that's a change to the base mechanic and not to the fighting style).</p><p></p><p>So to answer your question: no, I do not think dueling is too powerful, it is really GWF (and protection) that need a boost.</p></blockquote><p></p>
[QUOTE="dregntael, post: 7902759, member: 6790458"] Ok, to answer this question we need to compare dueling with other fighting styles that are generally not considered "weak". So let's put duelist against archery, defense, and TWF. I'm also throwing in GWF to see if my claim that it's underpowered is actually correct. Assuming a level 1 character with a main stat of +3 (str or dex) and an AC of 18 (chainmail + shield): [LIST] [*]Dueling: increases damage from 1d8+3 to 1d8+5 for a 27% boost to DPR. [*]Two-weapon fighting: increases damage from 2d6+3 to 2d6+6 for a 30% boost to DPR. [*]Great weapon fighting: increases damage from average 9.5 to ~10.3 (greataxe) or from 10 to ~11.3 (greatsword), for a boost of 9% or 13% to DPR. [*]Archery: increases chance to hit by 10%, which boosts DPR by something between 12% (against AC 8) to 33% (against AC 20). Duelist is stronger against AC 18 or below (of course this ignores the difference between melee and ranged completely). [*]Defense: decreases chance to be hit by 5%, which increases survivability by something between 9% (vs enemies with +8 to hit) to 16% (vs enemies with +3 to hit). However, survivability is worth a lot more than DPR if you're the main tank (assuming enemies are actually attacking you). [/LIST] At level 17 with a main stat of +5 and an AC of 20 (plate + shield) and 3 attacks, the numbers are: [LIST] [*]Dueling: 21% boost to DPR [*]Two-weapon fighting: 26% boost to DPR [*]Great weapon fighting: 7% (greataxe) or 11% (greatsword) boost to DPR [*]Archery: between 0% (against AC 12 and below) to 29% (against AC 25) boost to DPR [*]Defense: between 0% (against enemy with +19 to hit) to 14% (against enemies with +7 to hit) boost to survivability [/LIST] So the GWF style is really weak compared to the others (and my buff is probably not even enough). Otherwise it mostly depends on the situation which one is better, which I like. Dueling is a bit better than archery against lowish AC's, but it really shines against high ACs. TWF seems to be the best choice at high levels, but that's mostly because the base damage is so low that any increase will be a large bonus (I have another houserule for TWF, but that's a change to the base mechanic and not to the fighting style). So to answer your question: no, I do not think dueling is too powerful, it is really GWF (and protection) that need a boost. [/QUOTE]
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