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General Tabletop Discussion
*Dungeons & Dragons
Is Duellist style too good without feats.
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<blockquote data-quote="Don Durito" data-source="post: 7904364" data-attributes="member: 6687260"><p>Because I'm not fully convinced it is too powerful. That's why I originally asked the question. </p><p></p><p>My major concerns are:</p><ul> <li data-xf-list-type="ul">It's possibly too good compared with Great Weapon Fighting without feats (although this isn't so bad overall - there's always going to be players who just like idea of using a big weapon and so long as they do the most damage they'll likely be happy - even if the difference isn't that great. (But buffing that damage by a point or two wouldn't be hard).</li> <li data-xf-list-type="ul">It potentially crowds out the design space for new fighting styles.</li> <li data-xf-list-type="ul">It makes Dex fighters who use a shield too good - this isn't really thematically appropriate for D&D and I'm convinced it wasn't really what the feat was intended to accomplish.</li> </ul><p></p><p>Upon consideration it's the last that bothers me the most. So by reducing the bonus with a shield to +1 and increasing the damage of strength based weapons, I would make strength a better choice for damage - I would also be keeping the damage baseline where it is, but making Duelist less of a must have choice (unless you want to go rapier without a shield - which is the fighting style the playtest documents suggest it was really intended to support).</p></blockquote><p></p>
[QUOTE="Don Durito, post: 7904364, member: 6687260"] Because I'm not fully convinced it is too powerful. That's why I originally asked the question. My major concerns are: [LIST] [*]It's possibly too good compared with Great Weapon Fighting without feats (although this isn't so bad overall - there's always going to be players who just like idea of using a big weapon and so long as they do the most damage they'll likely be happy - even if the difference isn't that great. (But buffing that damage by a point or two wouldn't be hard). [*]It potentially crowds out the design space for new fighting styles. [*]It makes Dex fighters who use a shield too good - this isn't really thematically appropriate for D&D and I'm convinced it wasn't really what the feat was intended to accomplish. [/LIST] Upon consideration it's the last that bothers me the most. So by reducing the bonus with a shield to +1 and increasing the damage of strength based weapons, I would make strength a better choice for damage - I would also be keeping the damage baseline where it is, but making Duelist less of a must have choice (unless you want to go rapier without a shield - which is the fighting style the playtest documents suggest it was really intended to support). [/QUOTE]
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Is Duellist style too good without feats.
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