Melkor Lord Of ALL!
First Post
To me it seems like it isn`t always the case. While Good and Evil are real, non-abstract forces, most beings that are of a given alignment aren`t embodient of it. For example a greedy shopkeeper that never killed anyone won`t be anywhere close to evil incarnated such as a Demon( despite the fact that they would detect just the same through Detect Evil spell, something I find not very logical).
Another thing: monsters that are usually evil. In the half-orc`s description in PLH, it is mentioned that Orcs and Humans often have peaceful contact with each other, for example trading in the times of peace. I find it inconsistent and disappointing that such a depth is missing from The Monster`s Manual, where Orcs and Goblins are nothing more than monsters to be killed on sight. Actually I don`t see any major diffrence between CE Human barbarians that raid others and CE Orc barbarians that do just the same. In my campaign world some of such tribes have even merged together, creating a very large population of Half-Orcs( and they even temporary allied themselves with some good-aligned powers during the recent Nilfgaard War). There is also a powerful Hobgoblin Empire( it existed before Kalamar Setting was published) that was in peace with its neighbours for over a century, benefitting from controlling the trade route to Eastern Continent through The Ashakari Desert, until the current ambitious and crafty Emperor decided that with neighbouring Powers being weakened from The Nilfgaard War, the time has come for him to launch a glorious campaign of conquest, with the help of his mighty allies- Blue Dragons and Efreeti...
Another interesting thing to consider is a one step rule for Priest`s alignment. How to treat a LN Cleric of Hextor- this guy isn`t a petty Tyrant, he just believes that a very strict and firm rulership is needed for the betterment of all. Clerics of Helm, FR Deity of Guardians, can be a LG Protectror of Innocent, or a LE fanatic enforcer of Law.
So my campaign world has areas of Black and White( and therefore place for heroes), but there is much Grey. How is it in your game?
Another thing: monsters that are usually evil. In the half-orc`s description in PLH, it is mentioned that Orcs and Humans often have peaceful contact with each other, for example trading in the times of peace. I find it inconsistent and disappointing that such a depth is missing from The Monster`s Manual, where Orcs and Goblins are nothing more than monsters to be killed on sight. Actually I don`t see any major diffrence between CE Human barbarians that raid others and CE Orc barbarians that do just the same. In my campaign world some of such tribes have even merged together, creating a very large population of Half-Orcs( and they even temporary allied themselves with some good-aligned powers during the recent Nilfgaard War). There is also a powerful Hobgoblin Empire( it existed before Kalamar Setting was published) that was in peace with its neighbours for over a century, benefitting from controlling the trade route to Eastern Continent through The Ashakari Desert, until the current ambitious and crafty Emperor decided that with neighbouring Powers being weakened from The Nilfgaard War, the time has come for him to launch a glorious campaign of conquest, with the help of his mighty allies- Blue Dragons and Efreeti...
Another interesting thing to consider is a one step rule for Priest`s alignment. How to treat a LN Cleric of Hextor- this guy isn`t a petty Tyrant, he just believes that a very strict and firm rulership is needed for the betterment of all. Clerics of Helm, FR Deity of Guardians, can be a LG Protectror of Innocent, or a LE fanatic enforcer of Law.
So my campaign world has areas of Black and White( and therefore place for heroes), but there is much Grey. How is it in your game?
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